Punch Beat by AboLD
You are a robotic hero who tries to punch as much as possible. The goal is to get highest combo ever!. The new thing that we experience in this game is that the game has a interactive music pattern.
All assets and code were created during the 72 hour jam.
Design: Abouzar Pourranjbar
Code: Hamidreza Karamian
Art: Morteza Soozban
SFX & Music: Makan Ghayouri
Have Fun!
All assets and code were created during the 72 hour jam.
Design: Abouzar Pourranjbar
Code: Hamidreza Karamian
Art: Morteza Soozban
SFX & Music: Makan Ghayouri
Have Fun!
| Windows | https://www.dropbox.com/s/ee10w6p9exmc7rg/PunchBeat.rar?dl=0 |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=61764 |
Ratings
| Coolness | 66% | 3 |
| Overall(Jam) | 3.14 | 682 |
| Audio(Jam) | 3.28 | 378 |
| Fun(Jam) | 2.81 | 787 |
| Graphics(Jam) | 4.22 | 119 |
| Innovation(Jam) | 2.61 | 848 |
| Mood(Jam) | 3.12 | 594 |
| Theme(Jam) | 3.78 | 418 |
The animations are dope and the music and sound are awesome. I love the slowly increasing-complexity backbeat that's happening in the background, although I don't totally understand what it's for.
It would've been awesome to expand on this mechanic somehow, maybe make enemies with more varied attacks or something.
Incredible presentation though!
I don't understand the blinking lights and the "dun" sounds that show up after a while, and honestly they kinda became annoying after a while.
Doing a combo was more hurting than helping cause it locks your character up for too long and if not timed well enough, you take a lot of hits (and i find it hard to time it properly).
Other than that i think it's a great game and was fun to beat up robots!
about the combo system, we need to change the whole system to polish it.
Beautiful art and animation, the music was interesting and got kinda weird (but I guess that's what happens when you have players interacting with it)
Great job guys!
Keep up the good work.
Overall, a fun, good-looking game with clear potential to be even better.