Mushie by Thought Reactor

Mushie is a classic side-scrolling platformer in the vein of Super Mario - except in this case, you don't eat the mushrooms - you must protect and guide them!
Sent by the Gods of Wisdom, players take control of the young Acolyte Elin as they move throw musty ruins looking for the all-powerful Mushie.
Players will navigate challenging puzzles to push and toss Mushies to the goal in order to win the favor of the Gods.
Updates
- 4/24/2020: Builds on Itch.io page have been updated to address a bug where moving platforms could steal the player's Mushie and the player could still throw said Mushie
Known Bugs
- Animation bugs where certain animations do not play or get stuck in loop when landing or throwing
Controls
Keyboard - Move: WASD or Arrow Keys - Jump: Space Bar - Pickup/Drop Mushie: E key - Throw Mushie: F key
Controller - Move: Left analog stick - Jump: A button/Cross button - Pickup/Drop Mushie: B button/Circle button - Throw Mushie: X button/Square button
Built for the jam in Unity using Photoshop CC, FL Studio 20, and BFXR. First serious attempt at a 2D game in Unity for Ludum Dare - hope you enjoy and have fun!

| Youtube | https://thoughtreactor.itch.io/mushie |
| Youtube | https://thoughtreactor.itch.io/mushie |
| Original URL | https://ldjam.com/events/ludum-dare/46/mushie |
Ratings
| Overall | 1568th | 3.344⭐ | 34🧑⚖️ |
| Fun | 1760th | 3.063⭐ | 34🧑⚖️ |
| Innovation | 1965th | 2.887⭐ | 33🧑⚖️ |
| Theme | 1784th | 3.375⭐ | 34🧑⚖️ |
| Graphics | 1403th | 3.484⭐ | 34🧑⚖️ |
| Humor | 1927th | 2.071⭐ | 30🧑⚖️ |
| Mood | 747th | 3.65⭐ | 32🧑⚖️ |
| Given | 22🗳️ | 34🗨️ |
Great job on the art, the style and the animation but there are two things to point out on the negative side.
The music is VERY repetitive. Even another 30 seconds with changes to it would have helped.
Secondly, the collision with the mushrooms made everything awkward and gave a sense of unfairness. A couple of times a mushroom was on a space just wide enough for it and the character would simply slide off to their death. Or I'd walk up to one and it would be pushed off a cliff.
Certainly one of the better games I've tried so far, though!
@peterfiftyfour Thanks! The pacing was one of my big issues with it too. Should have had levels designed sooner so I could work that stuff out. Glad you enjoyed it!
This is why the music felt a bit off with that regard, kind of stressing me out to throw those shroom on the other side of the level :stuck_out_tongue:
I was expecting to drop the mushroom when trying to jump, but the game is fair and won't let you do that ;)
See me missing the moving platform:
https://youtu.be/lctd9w48ufs
My only two complains are with the limited keyboard controls, everything is for the left hand, right hand does nothing. I personally also don't like jumping with space, so adding a few different control schemes would be nice.
The second problem was the slow pacing of the game, especially with the platforms.
Other than that it was a fun game with a fitting art style. Well done
If I end up going back to this one, controls and pacing are the first thing on my list, for sure. Glad you enjoyed it!
If you keep developing, I'd say use the same key for pick up / throw the mushroom.