Controller by XdSilentStorm
Help the level one player through the dungeon to help him become stronger.

Controls: Drag wooden planks and machinery. Left mouse button only!
| Youtube | https://xd-silentstorm.itch.io/controller |
| Original URL | https://ldjam.com/events/ludum-dare/46/controller |
Ratings
| Overall | 657th | 3.733⭐ | 62🧑⚖️ |
| Fun | 407th | 3.75⭐ | 62🧑⚖️ |
| Innovation | 386th | 3.746⭐ | 61🧑⚖️ |
| Theme | 431th | 4.042⭐ | 62🧑⚖️ |
| Graphics | 1693th | 3.262⭐ | 63🧑⚖️ |
| Humor | 1458th | 2.63⭐ | 56🧑⚖️ |
| Mood | 1428th | 3.284⭐ | 60🧑⚖️ |
| Given | 80🗳️ | 90🗨️ |
I reached level 3 but still couldn't go back to the door from the button
I once get locked seeing a closed door and a button on level 1 but having left behind the object... the scroll didn't go back. Have to reload game to recover. But on second level the player went back to the start of the level after touching a wrong placed elevator.
The concept is good and and the art nice. But I didn't clearly recognized the mouse icon at first, I thought it was an enemy or bullet and was a bit confusing :-)
Good work
The controls would have been more intuitive if the blocks moved with the mouse. Don't know if it was the fact that I was playing in browser, but when dragging, the blocks moved slower that my mouse.
The only criticism, in some parts when the little guy runs into a wall and starts walking towards the left side of the screen, the camera should position in the middle horizontally speaking or on the right hand side, otherwise it's difficult to see what's coming and how to make it shift direction.
Other than that... great!
I enjoyed playing your game very much. All the level are very well though out. It needs a little bit of reflection in a fraction of a second and with the added music it gets very tense.
The graphics are rather basic and I would have enjoyed a little bit of "juice" when pressing buttons or destroying obstacles.
Also walking in top of space between two objects is sometimes a little bit janky. Maybe you could have pushed the collision boxes a little bit closer ?
In total I feel like this game could really be extended with a little bit more polish and more levels. I would enjoy that very much
@kkrac I agree that the camera was quite basic and should've been improved, so thank you!
@adinimys In the third day of the Jam I started adding in polish but when I built the game there were some errors forcing me to remove before publishing the game, but I agree some polish would've been nice to add!
@hypermania I'm sorry for the bugs, I did think of making the game click based but thought that there would be to little things to do, but thank you for the suggestion!
Simple yet effective and fun to play, well done on making a game that makes me want to play it again and again!
@ponypen I did try making a tutorial but the art wasn't clear enough so sorry and I will try and add one in the future!
@lamasaurus sorry for that I must have forgotten to add the adjustments to the camera but thank you for carrying on!
@alia-zanetsu Thank you, I think there were a few problems with the build that could have caused this!
@flamus Thank you very much!

The controls worked fine for the most part, but sometimes, the dragging of the platforms felt a little off. I had to pull multiple times to get it to move short distances. Other times, it almost went too fast. Seemed like it was tied to the total distance it can travel (or something)
Still, the challenge was nicely balanced and I was on my toes the whole time to not get the little guy killed. Was able to beat it in my first try. Good job!
The art is rather inconsistent but okay enough for jam purposes. Gameplay worked fine, although dragging things to the sides felt much less responsive than dragging up/down. I found it a bit surprising that I can drop a plank on my adventurer's head and it doesn't squish him at all - he just kept on running :laughing: I also wish the camera was a bit more zoomed out - somewhat too close to the action for my liking.
Overall, it's a fine jam game!
Only issue is that you can sometimes get stuck and you have to reload the page loosing progress. Restart, or "kill" button would be enough to make the problem go away :)
Art looks awesome, music adds so much tension - I was so stressed playing and my gf too, just by watching me play.
Great job. Cheers!