LoopyPong by Fenderbate

You have to destroy the enemy spaceship, by bouncing back it's bullets back at it!
How To Play
- Move with the mouse
- Hold left click to stop
- stay on the green part of the circle
- avoid the spaceship when it goes out on the circle
- bounce back the bullets by getting in fromt of them
- if you stay off of the green segment or the spaceship touches you, you lose
Tools used
- Godot 3.2.3 Mono
- Aseprite
- Paint.net
- Bosca Ceoil
- ChipTone
- ScreenToGif
| Youtube | https://github.com/Fenderbate/LD47 |
| Youtube | https://fenderbate.itch.io/loopypong |
| Original URL | https://ldjam.com/events/ludum-dare/47/loopypong |
Ratings
| Overall | 139th | 3.75⭐ | 26🧑⚖️ |
| Fun | 97th | 3.813⭐ | 26🧑⚖️ |
| Innovation | 235th | 3.479⭐ | 26🧑⚖️ |
| Theme | 104th | 4.042⭐ | 26🧑⚖️ |
| Graphics | 192th | 3.667⭐ | 26🧑⚖️ |
| Audio | 143th | 3.521⭐ | 26🧑⚖️ |
| Humor | 372th | 2.25⭐ | 22🧑⚖️ |
| Mood | 445th | 2.864⭐ | 24🧑⚖️ |
| Given | 36🗳️ | 20🗨️ |
Some improvements Ive got in mind : increase the speed of the shots faster so it keeps very dynamic, add some more move possibilities and other patterns, add some objectives aswell, it would be cool to fire directly at the ship like you can separate the ship in destroyable elements and we have to go around to fire at a precise component, in a particular order (battery shielding, then motors, etc).
You did really great overall! :o
Great music/sfx, Awesome polish, all around great experience for a small jam game.
Strengths :
- The controls are good and the core gameplay is immediately fun
- Simple graphics make for a good UX
- The twist of the ship moving works really well the first time
Possible improvements :
- Either reduce the lifebar of the ship or make it so that all countered missiles go back from where they came from, without friction
All in all, excellent game !
What doesn't help is that the rate and amount of fire starts off too quickly, so there isn't much time to prepare for what moves to take.