Royal Decree by Furqaan
Peter is a family man living in a poor, hungry town. Working under the royal family, he has to keep the princess’s tummy full or risk the lives of his family! In order to accomplish this, Peter has to face many angry villagers. Do you think Peter can satisfy the princess cravings and keep his loved ones alive?

Credits
Art:
- Map assets - Kenney
- Food assets - henrysoftware
- Background Image swapnilrane24
- Character assets - DONE BY US! :smile:
Font:
- Timer - Pocket Calculator Font
- Text - Fenwick Woodtype Font
Sound: - Music - RPG Orchestral Essentials
| Youtube | https://furqaan.itch.io/royal-decree |
| Original URL | https://ldjam.com/events/ludum-dare/46/first-ldjam-presenting-royal-decree |
Ratings
| Overall | 960th | 3.596⭐ | 28🧑⚖️ |
| Fun | 566th | 3.654⭐ | 28🧑⚖️ |
| Innovation | 903th | 3.442⭐ | 28🧑⚖️ |
| Theme | 1681th | 3.442⭐ | 28🧑⚖️ |
| Humor | 604th | 3.4⭐ | 27🧑⚖️ |
| Mood | 1457th | 3.269⭐ | 28🧑⚖️ |
| Given | 17🗳️ | 26🗨️ |
On the other hand, the game controlled well and the graphics and sound were very nice. Thanks for the game!
Music is matching and nice. I liked the title screen layout. The gradient color is not my cup of tea.
Recommendation: Do not put the hungry princes as backround in itch in repeated pattern.
The conversation is good. The continue button could be extended to any keys.
The mouse as drop action is strange. Space would be better instead of it as the game do not use the mouse except in the menu and conversation.
It would be nice to remove the delivered item from the list.
Good job.
would also be nice to know what item you've already dropped off - two isn't a lot to remember, but can be easy to forget while in a hurry!
UI and controls could use some tweaking, the "start" button blends in with the titles screen, the "how to play" button is practically hidden. The "continue" button for dialogue seems unnecessary (why not just continue with any click or button press) and I also didn't get why you needed different buttons to pick up food and drop it in her box.
Those minor issues aside, the gameplay was fun. I love how the interpretation of the theme wasn't so direct, it makes it humorous.

Otherwise, I think you guys did a great job! :cake:
The game is a bit frustrating when we fail, but I don't know how you improve that.
Well done!