Royal Decree by Furqaan

[raw]
made by Furqaan for Ludum Dare 46 (JAM)

Peter is a family man living in a poor, hungry town. Working under the royal family, he has to keep the princess’s tummy full or risk the lives of his family! In order to accomplish this, Peter has to face many angry villagers. Do you think Peter can satisfy the princess cravings and keep his loved ones alive?

game.png

Credits

​Art: - Map assets - Kenney
- Food assets - henrysoftware
- Background Image swapnilrane24​
- Character assets - DONE BY US! :smile:

Font:
- Timer - Pocket Calculator Font​​
- Text - Fenwick Woodtype Font​

Sound: - Music - RPG Orchestral Essentials​​

Ratings

Overall 960th 3.596⭐ 28🧑‍⚖️
Fun 566th 3.654⭐ 28🧑‍⚖️
Innovation 903th 3.442⭐ 28🧑‍⚖️
Theme 1681th 3.442⭐ 28🧑‍⚖️
Humor 604th 3.4⭐ 27🧑‍⚖️
Mood 1457th 3.269⭐ 28🧑‍⚖️
Given 17🗳️ 26🗨️

Feedback

Kosmo
21. Apr 2020 · 04:00 UTC
My first round I'm fairly confident was bugged -- I ran around the whole town but only found 1 cake (I needed two) to satisfy the princess. I don't fully understand how it relates to the theme either?

On the other hand, the game controlled well and the graphics and sound were very nice. Thanks for the game!
🎤 Furqaan
21. Apr 2020 · 04:03 UTC
@kosmo thanks for playing and appreciate the feedback! The theme is pretty much in the story if you've read the dialogues. I guess it would've made more sense to feed the princess to keep her alive instead.
ShaubbyPlayz
21. Apr 2020 · 04:19 UTC
Nice graphics and game. Enjoyed playing it. However, on one of the rounds my player went outside of the play zone and I could not make him go back in. It kind of got stuck. Next round I was careful and it worked.
Ioan Pop
21. Apr 2020 · 04:20 UTC
The music worked really well with the theme! I also loved the art work and the game play. I liked the speed that the player moves at, often with these kind of games they move too slow and it can be a little annoying when the time is against you!
mrcrazysci
21. Apr 2020 · 04:23 UTC
It was a good game. I liked how it kept me wanting to improve round after round it had good music and over all was a fun experience.
mrcrazysci
21. Apr 2020 · 04:23 UTC
It was a good game. I liked how it kept me wanting to improve round after round it had good music and over all was a fun experience.
belowzerogames
21. Apr 2020 · 04:42 UTC
Really nice game , lots of fun but I'm not very good at it yet
DavidPeterWorks
21. Apr 2020 · 06:31 UTC
Good stuff.
Music is matching and nice. I liked the title screen layout. The gradient color is not my cup of tea.
Recommendation: Do not put the hungry princes as backround in itch in repeated pattern.
The conversation is good. The continue button could be extended to any keys.
The mouse as drop action is strange. Space would be better instead of it as the game do not use the mouse except in the menu and conversation.
It would be nice to remove the delivered item from the list.
Good job.
Westmave
21. Apr 2020 · 07:12 UTC
Nice Graphics and Music. I had my fair share of fun withe the Game as well, even though i couldn´t get past Level two. Good Job.
James Kusardi
21. Apr 2020 · 07:16 UTC
it's nice, kinda frustrating that there's not much that can be done about the dudes trying to stop you, but the pacing is good
would also be nice to know what item you've already dropped off - two isn't a lot to remember, but can be easy to forget while in a hurry!
🎤 Furqaan
21. Apr 2020 · 07:27 UTC
@james-kusardi glad you enjoyed it! The trick is to use the buildings to block them! Once you get out of range they will stop chasing you. Also try not to get to close as they will slow you down. And thanks for the feedback! Some of the features got dropped due to the time constraint unfortunately.
Cogh
21. Apr 2020 · 07:37 UTC
I like the fast run speed to get around. Charming village as well
Historymaker118
21. Apr 2020 · 11:58 UTC
Nice art direction and sound design, gameplay was a little on the clunky side, the random placement of the items, the size of the map, and the time limit all work against you in a way that feels very unfair. Perhaps a better way to have done this is to have fixed locations for each food type so you can learn where everything is and use that to optimise your route through the town. Interesting idea, and not bad for a weekend.
Twistashio
21. Apr 2020 · 13:49 UTC
I really like the game you have here. I wish the time limits were a little extended on the levels. Especially since the objects spawn at random locations. I do think that picking up items and depositing items should use the same button rather than two separate ones. Plays very well on the web version nevertheless. Very nice art as well. Great Job!!
DoctorTM
21. Apr 2020 · 14:49 UTC
Really nice sprites! and the music is so calming and matching the theme! Great job :)
fornaree
22. Apr 2020 · 01:09 UTC
The background music was pretty good! Overall, I liked the execution of this project, it ended being a nice bit of fun. It has a few quirks like sometimes not generating the princess' needs, and the villagers locking you from moving when near corners, that takes out the fun a bit.
GandalfDerWaise
22. Apr 2020 · 09:14 UTC
funny little game; had struggles with the controls at first. A brief description would have been great.
Shaolin Dave
25. Apr 2020 · 04:15 UTC
Sprites are really good, but I notice you opted-out, did you make them or use another source?
UI and controls could use some tweaking, the "start" button blends in with the titles screen, the "how to play" button is practically hidden. The "continue" button for dialogue seems unnecessary (why not just continue with any click or button press) and I also didn't get why you needed different buttons to pick up food and drop it in her box.
Those minor issues aside, the gameplay was fun. I love how the interpretation of the theme wasn't so direct, it makes it humorous.
Abyss
25. Apr 2020 · 06:01 UTC
Cute game! I think it would be good to make the controls more consistent by scrapping the mouse, and make dropping an item another key, or even the same key as picking up. Unfortunately I got softlocked in level 4 by the villagers in the right side where there's a house with a tiny fence and no gap between it and the right side of the screen.
![softlock.PNG](///raw/80a/52/z/3324c.png)
Otherwise, I think you guys did a great job! :cake:
🎤 Furqaan
25. Apr 2020 · 06:23 UTC
Great feedback @shaolin-dave! We only created the character sprites! The food and map sprites were free from itch.io. Kudos to them! We fixed the pickup/drop food buttons in the latest fix. Glad you enjoyed it and thanks for playing!
🎤 Furqaan
25. Apr 2020 · 06:25 UTC
Thanks for playing @abyss! Glad that you liked it. We fixed the controls in the latest release. Level 4 was intentionally made difficult (but definitely not impossible!) and so was that corner!
AryanJumani
25. Apr 2020 · 06:57 UTC
sound track and art work is pretty cool. All the recommendations are covered. Couldn't go beyond level 2. keep it up.
Solah
25. Apr 2020 · 07:03 UTC
Main idea is really fun and serves the theme, the graphics are cute. Are really people starving if they let food on the ground all around the town? xD

The game is a bit frustrating when we fail, but I don't know how you improve that.

Well done!
Julian Hartinger
28. Apr 2020 · 13:51 UTC
Really nice game- i like especially the graphics.
olewis
30. Apr 2020 · 18:47 UTC
Music fit perfectly and the art was really great! Had a fun time playing your game. At one point I couldn't find the last food I needed and it was hiding behind the food stand being sneaky.
Hello.ST
09. May 2020 · 06:57 UTC
Awesome graphics and fun mood! I suggest not using a fully gothic style font for long text in the UI. It's all good for titles and key information, but perhaps find another font that's more readable for the dialogue text. Other than that, great game overall!
Eli Palmer
12. May 2020 · 19:54 UTC
Fun little game! Got quite stressful in later levels but fun nonetheless!