Mosquito by Leetchi_Heda
Hello everyone !!
We are happy to introduce you our game for this Ludum Dare 46 : Mosquito !

In this reflex game, you'll have to save the mosquito's life while he's draining the largest amont of blood :
-let him drain the largest amont of blood
-CLICK on another part of the arm when you see a hand coming to you
-when you have drained enough blood, change your human target, CLICK on the button at the bottom of the screen
-everytime you change your target arm, blood fills faster but the difficulty increase
-continue until the bloody jauge is filled

ENJOY :)!
| Youtube | https://crazycolibri.itch.io/mosquito |
| Original URL | https://ldjam.com/events/ludum-dare/46/mosquito |
Ratings
| Overall | 1435th | 3.396⭐ | 26🧑⚖️ |
| Fun | 929th | 3.458⭐ | 26🧑⚖️ |
| Innovation | 774th | 3.5⭐ | 26🧑⚖️ |
| Theme | 1164th | 3.688⭐ | 26🧑⚖️ |
| Graphics | 1474th | 3.438⭐ | 26🧑⚖️ |
| Humor | 503th | 3.5⭐ | 26🧑⚖️ |
| Mood | 1818th | 3.023⭐ | 24🧑⚖️ |
| Given | 34🗳️ | 20🗨️ |
@vatigo yeah i feel bad for those guys aswell
@relictooth you're right my friend told me and i forget to fix it that's my bad !
@mickson Thanks, that's nice to know that about the balance, it was quite hard to balance it as we can't have a lot of people for testing during the jam
Great audio effects and art style, pretty unique. But would be nice to have more effects like a camera shake whenever the hand hits. Nicely well done tho :)
@monish-vyas actually that's not true ^^ that's an idea you have because the speed of the drain increase if you stay on the same arm ( but it becomes harder to survive).
@andidebob thanks, to be honest we planned two "artworks" for win and lose, a destroyed mosquito for lose and a mosquito in a cup of bloody champaign for the win, unfortunatly we run out of time trying to fix details about the gameplay and the feedbacks.
@aguahervida you're totally right dude ! about the feature you talk about we thought about but i put more time trying to get the feedbacks right rather than adding it, it would have been better i must admit.About camera shake, that's supposed to be implemented, with your comment i just realize it don't... have to check why.
Thanks again everyone for playing the game !!!