Computer Rat by Tybau

[raw]
made by Tybau for Ludum Dare 46 (JAM)

Description

Discover the computer logic in a colorful and dangerous environment. Make your robot perform actions and operations to find it's way without falling in lava or be out of power.

Screenshot_2020-04-21 Computer Rat(2).png

Test our game online :

https://tybau.github.io/computer-rat/

Technologies :

  • Engine : Three JS (WebGL)
  • UI : Bulma / Fontawesome
  • Tools : NodeJS / Webpack

Authors :

Ratings

Overall 647th 3.74⭐ 27🧑‍⚖️
Fun 436th 3.74⭐ 27🧑‍⚖️
Innovation 360th 3.76⭐ 27🧑‍⚖️
Theme 2121th 3.1⭐ 27🧑‍⚖️
Graphics 1834th 3.12⭐ 27🧑‍⚖️
Humor 1674th 2.421⭐ 21🧑‍⚖️
Mood 2135th 2.75⭐ 24🧑‍⚖️
Given 26🗳️ 21🗨️

Feedback

marccspro
21. Apr 2020 · 01:21 UTC
Awesome mechanic !
The tutorial at the beginning is greatly appreciated but once you understand to game it's pretty captivating. It's an awesome idea great job !
soldierbear
21. Apr 2020 · 17:57 UTC
A well executed idea. I really like the visuals. I really appreciate the fact that you've included a tutorial in the game.
souperstrawer
21. Apr 2020 · 18:02 UTC
Nice twist on the robot maze puzzle.
I wish it was possible to speed the game up.
mbrezu
21. Apr 2020 · 18:04 UTC
Very creative, amazing how Forth keeps you alive :-)

The tutorial is very cool, I wish the puzzles at the beginning (after tutorial) were a little easier.
bramreth
21. Apr 2020 · 18:13 UTC
very cool! feels very well put together, I would probably recommend the stack swap button not be a green and a red line though as I kept thinking it was a change direction tile as the turn left and turn right buttons are also red and green arrows. Really well done though, very satisfying to work out!
Bodaciouslycrazy
21. Apr 2020 · 18:16 UTC
This is a great idea, but it could use a bit more polish.

The tutorial levels are a bit un-intuitive. Forcing the player to fail a level to then change the level to teach something isn't a good idea: players shouldn't be forced to lose to progress. It also teaches the player that the game will solve problems for you, which isn't true.

The rotate icons should probably have the arrow going in a full circle rather than just a 90 degree bend.

Great job!
Barndles
21. Apr 2020 · 18:21 UTC
okay, this has got to be my favorite game from the jam so far, fantastic puzzle game! the only thing i'd say is lacking is audio, although the mechanics more than make up for that, awesome job!
Strange Nebula
21. Apr 2020 · 18:33 UTC
It took me some time to understand the mechanics, even with the tutorial. As i am colourblind I have trouble at recognizing yellow and green. The level that introduces the - sign just blocked me for a while since i was trying to find a way to generate purple (or pink idk) with the wrong colour. I would have preferred if colours were replaced with good old numbers, but i guess it would be less apealing. To finish on a good note i think it was quite a good idea to introduce operations with the stack in this kind of game, and the tutorial introduced the main rules quite well. (I would enjoy it more if the green was darker)
Myro973
21. Apr 2020 · 18:43 UTC
Wow I love these brain teaser puzzles !
Cool idea, also it's greate to have it playable in the browser, goes straight to my favourite folder to finish it when I have more time !
abaurens
21. Apr 2020 · 19:03 UTC
Thanks for those constructive criticism guys :D
Aparently, the tutorial is appreciated ! we implemented it really quickly and had some trouble to made it work good, so i'm glad to see how much you all liked it :)

We expect to continue the game later, so you can be sure we're listening to everything you all said :D
NaBo369
21. Apr 2020 · 21:42 UTC
Actually pretty fun game to play, I always appreciate it when a game has a tutorial to explain the mechanics a bit and this time it was really necessary because this game was a bit a of a brainbreaker.
Other then that something which could have made the game a bit more fun was some background music but it is fine without it atm.
RedHermit
25. Apr 2020 · 13:10 UTC
Very cool idea and execution! The tutorial was great, very glad you put that in there.
Phoenix Fireflower
26. Apr 2020 · 21:19 UTC
The puzzles are very intriguing and the mechanics are great, though the puzzle shown in the screenshot on this page was very hard for an early level. Would have never solved it if you didn't give the solution away.
Pandakipu
26. Apr 2020 · 21:31 UTC
Nice work, very cool concept, it remind me of choo choo rocket :id: Good job
orlandobatista
26. Apr 2020 · 21:36 UTC
To be honest, so far this is the game that I liked the most at Ludum Dare 46. It was a game that I would easily play on Steam or on my phone and not just because it was here.

Greatly executed, with creative gameplay and challenging puzzles for a jam game.

Of course, it could be more polished overall, like improving the graphics/UI, adding some visual and sound FX, but the mechanic is very solid and I think that's the important thing. When I saw the message saying it ended, I was heartbroken because I wanted to continue playing, which I didn't had felt so far at LD46. :sweat_smile:

The only thing I didn't liked was the forced tutorial. Could be 11/10 but I'll give to you 10/10! :laughing:

Congratz! You made a incredible game! :smile:
Jorim
06. May 2020 · 19:30 UTC
Fun game! I strongly dislike the tutorial levels that you have to lose to progress though.