Botanophobic Zombies by Samelgamedev
Made in under 72 hours for Ludum Dare 46. The theme for this jam was "Keep it Alive."
-Botanophobic Zombies is a game where you are tasked to protect a plant from waves of zombies.
-The plant is protecting you from a deadly airborne parasite.
-Left click to attack the zombie waves with your diamond.
-Right click to use your watering can on it once its HP is low.
-Survive until 6:00.
-But most importantly: keep it alive.



Ratings
| Overall | 2456th | 2.667⭐ | 26🧑⚖️ |
| Fun | 2345th | 2.604⭐ | 26🧑⚖️ |
| Innovation | 2488th | 2.25⭐ | 26🧑⚖️ |
| Theme | 1697th | 3.435⭐ | 25🧑⚖️ |
| Graphics | 2168th | 2.646⭐ | 26🧑⚖️ |
| Audio | 816th | 3.413⭐ | 25🧑⚖️ |
| Mood | 1698th | 3.104⭐ | 26🧑⚖️ |
| Given | 21🗳️ | 21🗨️ |
Good attempt
Technically speaking, I think it would be better if the projectile you shoot had the direction of your cursor with a constant speed, and not it's position which leads to slow projectile and having to shoot behind enemies to kill them. And your AI try to reach you in a straight line, causing zombies to stuck themself sometimes.
I appreciate the fact that you took the time to explain what's going and how to play at the begining though. Keep it up !
It was quite fun to protect the plant from the zombies, however I found that the shoot mechanic had some latency, indeed, when I shot, it took some times to trigger.
Apart from that, gg for your work !
Fun: Definitely fun for the last in-game hour. The game works well, and the shooting is satisfying. I didn't find myself having to move very often. The first 5 hours create a lot of tension because I can guess it's going to get hard at the end. But I think that build-up goes on a bit too long. I might have halved the game time (e.g., by making the clock run twice as fast but having the rush go for the last two hours). Hard mode didn't seem to get any harder than the hard part of the main game, and by the end it felt a bit samey. Just needs something to add variety. Extra enemy types maybe. (You know the sort. A tank. A fast one.)
Innovation: It's a standard kind of gameplay, but having to protect the plant adds something new.
Theme: Yes
Graphics: The player, plant and zombies look good. I'd love it if the background had the same kind of detail.
Audio: Good! The music creates tension while being enjoyable to listen to. The zombie sounds are good.
Mood: Good, thanks to the build up of tension and the music.
The music stood out to me right away as being really well done.
I'm not sure about using a diamond as a weapon. It didn't scream "weapon" to me. (Now here's where you laugh and say "Yeah, and Peas are??") I was thinking something like shotgun or throwing knives or even a yo-yo would say "weapon" more
Once I realized I could shoot through the plant I just stood in place and the game got a lot easier. Too easy I think. The game is a bit too simplistic in my opinion, I would love to see an added element or two to keep the gameplay interesting.