Houston, We Have A Problem by Steve Dragon
Houston, We Have A Problem is a real-time resource management game, where you try your best to make sure Astronaut Steve survives till you have the resources to bring him home.

| Youtube | https://romanempire.itch.io/houston-we-have-a-problem |
| Original URL | https://ldjam.com/events/ludum-dare/46/houston-we-have-a-problem |
Ratings
| Overall | 2046th | 3.096⭐ | 28🧑⚖️ |
| Fun | 2155th | 2.788⭐ | 28🧑⚖️ |
| Innovation | 1288th | 3.25⭐ | 28🧑⚖️ |
| Theme | 1212th | 3.673⭐ | 28🧑⚖️ |
| Graphics | 2047th | 2.84⭐ | 27🧑⚖️ |
| Humor | 1297th | 2.78⭐ | 27🧑⚖️ |
| Mood | 2156th | 2.731⭐ | 28🧑⚖️ |
| Given | 23🗳️ | 24🗨️ |
The UI should be simplified or unlock the part gradually.
Users won't give a game more than 1 minutes. It should be very clear what to do.
The closing message of Steve was funny. :) That was the best thing in the game. :)
What bugged me the most is not seeing immediate effects of my expeditions, oxygen and water are always low even if I keep sending just that
(and why is the budget written vertically?)
I think it could do with a bit of a rebalance, as it felt like my oxygen was never replenishing, and I'd have to stock up every single rocket with about 3 oxygen
Good job overall!