Houston, We Have A Problem by Steve Dragon

[raw]
made by Steve Dragon for Ludum Dare 46 (JAM)

Houston, We Have A Problem is a real-time resource management game, where you try your best to make sure Astronaut Steve survives till you have the resources to bring him home. tutorial.PNG

Ratings

Overall 2046th 3.096⭐ 28🧑‍⚖️
Fun 2155th 2.788⭐ 28🧑‍⚖️
Innovation 1288th 3.25⭐ 28🧑‍⚖️
Theme 1212th 3.673⭐ 28🧑‍⚖️
Graphics 2047th 2.84⭐ 27🧑‍⚖️
Humor 1297th 2.78⭐ 27🧑‍⚖️
Mood 2156th 2.731⭐ 28🧑‍⚖️
Given 23🗳️ 24🗨️

Feedback

DavidPeterWorks
21. Apr 2020 · 07:31 UTC
I could not figure out how to launch in 3 minutes. I put stuff to the ship.
The UI should be simplified or unlock the part gradually.
Users won't give a game more than 1 minutes. It should be very clear what to do.
The closing message of Steve was funny. :) That was the best thing in the game. :)
Leeloo
21. Apr 2020 · 07:37 UTC
Nice idea, the music in the beginning is really nice and the windows sound when I did an error was funny :D A little tutorial would have been nice, I had some problems figuring out what exactly I need to do instead of just stuffing things into my spacaship and launching it. But still, nice done :)
Tad
21. Apr 2020 · 07:37 UTC
An interesting take on the theme, and quite enjoyable to play! Well done!
Optimans
21. Apr 2020 · 07:37 UTC
Many small problems that make the game unclear to the new player.
What bugged me the most is not seeing immediate effects of my expeditions, oxygen and water are always low even if I keep sending just that
(and why is the budget written vertically?)
Flipsy
21. Apr 2020 · 07:47 UTC
Very hard to work our what's going on, but quite engaging once you get over the learning curve. I still wasn't clear the point of buying things with materials (is it just for the kudos?). Some more balancing and clear instructions would go a long way. I really liked the different animal design for the ships, and the constant pressure to keep your colony alive, you tied the theme with the mechanics very nicely. Good job.
Jared York
21. Apr 2020 · 16:07 UTC
I like where you've headed with the theme. The unrealistic nature of launching dolphins, etc. is actually pretty humorous. It would have been nice to see some sort of tutorial. The first minute or two for me was just randomly clicking around the UI. With some improvements, I could really see this become a great game. Good work!
Llewellyn and Michael
22. Apr 2020 · 08:39 UTC
Really Fun although I struggled and wasn't able to beat it, maybe a tutorial would have helped?
Guille
22. Apr 2020 · 11:20 UTC
Fun game, pretty easy to understand, and awesome graphics! What @llewellyn-and-michael said(The game is too hard, maybe a tutorial would have helped). Great game!
Caladrius
22. Apr 2020 · 11:28 UTC
The UI is quite intimidating at first, and it's quite a slow burner, but I think you stuck to the theme really well here, and I quite enjoyed the concept of the animal rockets.

I think it could do with a bit of a rebalance, as it felt like my oxygen was never replenishing, and I'd have to stock up every single rocket with about 3 oxygen

Good job overall!
Literal Games
22. Apr 2020 · 11:31 UTC
A tutorial or introducing systems 1 by 1 would be great in an expanded version, although obviously tricky to get done in such a short timeline! I think it's a really innovative idea, and could be expanded a lot. One thing is that there's not much to do at the moment while you wait for cash, and it's a bit hard dealing with the oxygen/water. But I had a good time and ran through it a few time (and lost :cry:). I was a bit confused about the price of the Oxen, sometimes it's cheap and sometimes it's price would be very expensive? But I liked the design and it was great having a LD game with some story, really cool!
XdSilentStorm
22. Apr 2020 · 11:42 UTC
A very interesting take on the theme. A tutorial is definitely needed, because I found myself struggling on what to do next. Still very unique game
Makse
22. Apr 2020 · 12:54 UTC
Nice take on the theme, maybe a little tutorial would have been useful
Twistashio
22. Apr 2020 · 15:10 UTC
A tutorial would have been a little more helpful. Once I understood what was happening I did enjoy the game. I recommend making a less cluttered UI. Otherwise was fun Good Job!
AndrewJAdams
23. Apr 2020 · 21:23 UTC
This game has great potential. I agree with others that the learning is steep, but the game is enjoyable. P.S. Steve sucks! Like really... what are you doing w/ all this oxygen?