The Ring Of Happiness by JulienLussiez


* Gameplay *
This is a tiny quest for happiness you can finish in 30-60 seconds.
* Controls *
Choose an option and click on the button to progress in your adventure.
* Updates *
What a game jam! I was a bit in a rush and didn't manage to implement music in time so I decided to not be evaluated in audio even if I had a lot of ideas for music. I took an extra day to record the piano and implement the music to give you the best experience. It's a very short game, I didn't expect modelling frame by frame every mesh would be so long. I hope you'll enjoy it even if it's very short. Thanks for playing!
| Youtube | https://julienlussiez.itch.io/the-ring-of-happiness |
| Youtube | https://filebin.net/cnyavtp1bkvv0c8l |
| Original URL | https://ldjam.com/events/ludum-dare/47/the-ring-of-happiness |
Ratings
| Overall | 87th | 3.854⭐ | 50🧑⚖️ |
| Fun | 207th | 3.521⭐ | 50🧑⚖️ |
| Innovation | 294th | 3.344⭐ | 50🧑⚖️ |
| Theme | 92th | 4.073⭐ | 50🧑⚖️ |
| Graphics | 9th | 4.5⭐ | 50🧑⚖️ |
| Humor | 12th | 4.146⭐ | 50🧑⚖️ |
| Given | 39🗳️ | 68🗨️ |
[SPOILER]
As for the game, it was very short but I loved the humor, the trippy mushroom or the victory for not taking the ring were nice touches. :smile: The blocky art style was nicely done too and fit very well.
In my opinion it just needs some music in the background to set the mood.
Great job though, I really liked what you have done in the 2 days! Well done!
I would ditch the word "Meh"; otherwise, the choices are intriguing. Nice work. This game has potential.
The simple piano hits on the different rooms were also a lovely touch!:)
Nah, kidding, I liked the humor and you should do a longer adventure with more choices because its really fun to play. Reminds me of roleplay books with choices (nostalgia..)
Killer design ;)
**Here is my feedback:**
**What I liked?**
- I liked the music.
- I liked the SFX.
- I liked the visuals.
- I liked clicking the buttons's animation. Even it feels a bit off.
- I enjoyed a bit the quest.
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**Bugs:**
- After clicking "Thanks for playing", I return to my previous chapter. (It is a bug I think) [1]
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No critical things were found!
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Endnotes:
[1]

I loved how you took the theme of the game like outside of the game breaking the foruth wall.
The messages you tried to convey are some that are really imporant.
GREAT work!
<3
I also liked the writing, with a little mix of poetic phrases and humor. I think my favorite was "Happiness by intermittence." The opening also told me to "have little empathy" and I enjoyed being left to wonder whether this was an intentional subversion of my expectations or a small oversight. I also liked that you left a little mystery. I have a guess at what the ring of happiness is, but I appreciate that it's up to me to decide.
From a tactile perspective, I liked how easy it was to rocket through the choices. In ordinary life we can only take one path and not explore the others, so I appreciated that it was easy to do so in a game such as this. I went to the book shelf to find the appropriate quote from The Unbearable Lightness of Being, but I think it's up in the attic in a box, 90% read.
Overall delivers so well as a total package. I don't know how to feel about the fact that the music was added after and thus the audio cannot be rated. I guess I wish you gave yourself that extra day and submitted to the jam instead, so that I could give you those stars.
Here is my playtest:
https://youtu.be/GSjxQUXf284