Temporium by Untitled Studios

[raw]
made by Untitled Studios for Ludum Dare 47 (COMPO)

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:clock: You are a worker at a dog food delivery emporium in the far future. Solve time-bending puzzles in order to deliver dog food! :clock:

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:clock7: How to Play :clock5: Move crates, travel through time, duplicate objects, and work alongside previous versions of yourself to deliver your quota to the hatch.

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:videogame: Controls :videogame: WASD / Arrow Keys - move C / rctrl - pick up or drop objects E / rshift - enter or exit time machine A / left - travel back in time while in time machine D / right - travel forwards in time while in time machine

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:warning: I highly recommend you play with your sound on! - On the last level, there's a bug where both doors disappear. If that happens, restart the chamber (or just take the W, I'm not your mom). :warning:

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:camera: Screenshots :camera:

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:gear: version 1.1 - removed dev cheat :gear:

Ratings

Overall 80th 3.875⭐ 26🧑‍⚖️
Fun 112th 3.783⭐ 25🧑‍⚖️
Innovation 169th 3.63⭐ 25🧑‍⚖️
Theme 266th 3.696⭐ 25🧑‍⚖️
Graphics 260th 3.542⭐ 26🧑‍⚖️
Audio 127th 3.591⭐ 24🧑‍⚖️
Humor 24th 4⭐ 25🧑‍⚖️
Mood 134th 3.604⭐ 26🧑‍⚖️
Given 16🗳️ 25🗨️

Feedback

FireGamer3
04. Oct 2020 · 23:56 UTC
You can get stuck if your past self steps off a button and you are in a block, you can't do anything after your stuck
🎤 Untitled Studios
04. Oct 2020 · 23:57 UTC
@firegamer3 you can reset the chamber by pressing "R", but yeah, it is unfortunate.
Keith Wang
04. Oct 2020 · 23:58 UTC
Really cool concept and game.
BTW, I got stuck in a block when my clone left the button. =_=
🎤 Untitled Studios
05. Oct 2020 · 00:03 UTC
@keith-wang :frowning: yeah I think I shoulda made the chamber automatically reset or smth when that happens. Thanks so much for playing!
ErikU
05. Oct 2020 · 00:11 UTC
Wow, I'm surprised you were able to fit as many levels as you did into this! Nicely done. I caught the secret voice line too if you beat level 1 too quickly, haha. A bit puzzled on how the last level was beat... kinda brute-forced it! But a nice, complete exploration of this concept.
🎤 Untitled Studios
05. Oct 2020 · 00:16 UTC
@eriku Thank you so so much for playing the game to the end! I am so honored. If I'm being totally honest, I threw in the last 2 levels near the end of the jam because I had developed the keys and blue buttons but had yet to put them in a level. Thanks again for taking the time to play my game. :D
BradyG
05. Oct 2020 · 00:48 UTC
I knew there was a great opportunity to have portal-esque humour in this game jam, I just didn't really know how to do it justice. I feel like you have. I'm also a sucker for a good difficulty curve, and I feel like the order in which you did had me learn mechanics was perfect. The main mechanic of these games isn't always the easiest to implement either, so well done all around!
🎤 Untitled Studios
05. Oct 2020 · 00:55 UTC
@bradyg You sir have put a massive smile on my face. Thank you so much for playing. Edit: You're the guy who made "Have I been here before?" - loved that entry!
cookie042
05. Oct 2020 · 01:13 UTC
Some good good challenging levels. nicely put together.
FallingFlatStudios
05. Oct 2020 · 02:13 UTC
Smooth controls it's also giving me some portal vibes so that's good the music was very much so a pleasurable sound. And the all-around feel of the game is solid. Good Job. Edit: The time reverse was a very clever mechanic I love it.
CaptainDreamcast
05. Oct 2020 · 21:56 UTC
A pleasing sound to please my human ears, the AI overlord that loves Mario music is too generous.

Absolutely loved this one, I was grinning the whole way through. The funny voice overs were great, they added so much charm to this game. The gameplay was great too, especially the puzzle where you have to multiply the dog food, that was my favorite. My run of that puzzle turned into a bit of chaos, I think in the end, I had eight characters frantically picking up and dropping dog food, that was lots of fun. So yeah, what a cool take on the theme, amazing job!
Gonzalol
07. Oct 2020 · 15:36 UTC
It's seems simple at the beginning but it's get harder. I liked the clone mechanics a lot.
UkuleleFury
08. Oct 2020 · 03:09 UTC
Lol, I love the voice acting! Very well done. Pretty simple mechanics, but the time looping is clever and your level design/progression is excellent! Good puzzles. Very fun.
TheWinrawr
08. Oct 2020 · 03:12 UTC
Very fun puzzle game, I think the announcer's deadpan voice was my favorite part of this game. The gameplay took some time to figure out, but once I did doing each puzzle was a blast. Great job!
🎤 Untitled Studios
08. Oct 2020 · 14:29 UTC
@cookie042 @captaindreamcast @gonzalol @ukulelefury @thewinrawr I apologize for the @, but thank you all so so much for taking the time to play and rate the game!
Capt.Theo
10. Oct 2020 · 13:51 UTC
@untitled-studios could you please check your Windows archive? I think it's copy of Mac one.
🎤 Untitled Studios
10. Oct 2020 · 15:17 UTC
@capt-theo thanks for alerting me!!!! I think I know exactly what happened. I'll @ you again when its fixed.
🎤 Untitled Studios
10. Oct 2020 · 15:25 UTC
@capt-theo should be all fixed! Thank you so so much for letting me know.
humnyn
11. Oct 2020 · 13:20 UTC
Very creative portal-esque game, liked it a lot! Puzzle mechanics were introduced perfectly and got progressively harder, really scratched my head at that last one but managed to get it in the end. My only wish is that the next futuristic dog-food-game you make features real dogs! Kept hoping for a super-intelligent manager pooch to show up :smile::wink:
Capt.Theo
11. Oct 2020 · 17:28 UTC
@untitled-studios thanks, enjoyed your game so far, especially voice-over! Good brain exertise.
🎤 Untitled Studios
12. Oct 2020 · 19:18 UTC
@humnyn goddamit! That was such a huge missed opportunity. Will absolutely do that if i am ever to make a post-jam version
humnyn
13. Oct 2020 · 13:40 UTC
@untitled-studios haha awesome to hear! Good job on this, I'm sure the post-jam version will be great! :dog:
Justin Klinchuch
16. Oct 2020 · 14:07 UTC
Fun puzzles, and great level progression for introducing new concepts. Impressive quality and quantity of content for a jam game.