Repair-bot Rodeo by ectucker1

[raw]
made by ectucker1 for Ludum Dare 46 (JAM)

GAMEPLAY2.PNG

gameplay6.gif

Repair-bot Rodeo is a puzzle RTS where you command an army of small robots to keep a spaceship up and running. Survive through a wide array of malfunctions and breakdowns to reach a new home for your cargo of humans.

Send robots onto pressure plates to deactivate the various obstacles. Then, place a different set on the blue pressure plates to repair the corresponding part. You can match the damaged parts up to their plates by matching the symbols on the healthbars to the ones near the pressure plates. Also, make sure to place bots on the thruster plates on the sides to get the ship moving!

Controls - Drag Left Click to select robots - Right Click to command robots to move to a point - Spacebar to clear selection - Drag Middle Click or use WASD to pan - Scroll to zoom - F11 for fullscreen

Ratings

Overall 1204th 3.5⭐ 28🧑‍⚖️
Fun 1444th 3.22⭐ 27🧑‍⚖️
Innovation 943th 3.423⭐ 28🧑‍⚖️
Theme 811th 3.84⭐ 27🧑‍⚖️
Graphics 521th 4.1⭐ 27🧑‍⚖️
Audio 652th 3.542⭐ 26🧑‍⚖️
Humor 1724th 2.375⭐ 22🧑‍⚖️
Mood 1147th 3.435⭐ 25🧑‍⚖️
Given 39🗳️ 31🗨️

Feedback

Milta
21. Apr 2020 · 01:32 UTC
Hey there, your game seems fun but i don't understand where i'm supposed to send my army of robots :/
Good job for the ambiance !
Pathus22
21. Apr 2020 · 01:43 UTC
the game looks great and the sound is ok! but i got stuck with what to do. need more info for not getting lose. good game and see you in the next jam
alpharock6
21. Apr 2020 · 02:36 UTC
I love this concept! I think I was a bit confused as to which button was supposed to do which action, so some more distinction there could help, but I really enjoyed it once I figured it out!
🎤 ectucker1
21. Apr 2020 · 16:04 UTC
@milta @pathus22 Thanks for the feedback! I've added a gif and a bit more explanation to the game page; hopefully that can help you to have some more fun with it.
Wizart
22. Apr 2020 · 20:27 UTC
Great concept and nice visuals. Maybe you could guide the player a little more. Like, does it make a change if i send 6 robots instead of 5 on one platform etc. Had fun playing it.
dceddy7
22. Apr 2020 · 20:33 UTC
Hard to understand what the objective is and could maybe use some more feedback. seems like a really cool idea and i hope you do more with it!
marcusnystrand
22. Apr 2020 · 20:34 UTC
Very impressive given the short time, feels like an ambitious project. A bit advanced but I guess my attention span is also short hehe. Nice graphics and audio!
Levi
22. Apr 2020 · 20:39 UTC
wow what a fun concept. I had difficulty correcting the navigation system (had two sets of robots on each of two buttons adjacent to it but still it kepy failing. I really like the idea of distributed control and how there are miniature puzzles you have to solve to get to the more tricky buttons. Became a bit laggy near the end of the journey (i was so close). But there is a game here that I want to see developed further!
pepperkep
22. Apr 2020 · 20:43 UTC
The concept is really great and I was able to complete the game just fine. The one problem that I had with it is that to be efficient you need to have exactly five robots on most buttons but its hard to select precise numbers of robots. I enjoyed playing it and what you managed to accomplish in the short time span is pretty impressive.
Artyom Volkov
22. Apr 2020 · 20:50 UTC
The concept is pretty interesting, but the lack of instructions make the initial experience painful.
MatheusBorba
23. Apr 2020 · 03:36 UTC
Very good
LapisRaider
23. Apr 2020 · 06:53 UTC
I really love the concept of this game! The graphics and audio are amazing too! Although maybe adding more visual feedback might help as I had issues finding where each room was and sometimes I had difficulty knowing whether I clicked the robots or not.

Love the concept of this game though and I see a lot of potential in it! It's also a pretty ambitious game to be created in just 72 hours, and I think you guys did a great job!
chuchuw
23. Apr 2020 · 10:26 UTC
I see what you did with the steam icon :D
chuchuw
24. Apr 2020 · 08:18 UTC
What did you use to host your html version on gitlab ?
I'm totally interested.
🎤 ectucker1
24. Apr 2020 · 16:31 UTC
@chuchuw We use Gitlab Pages combined with their [CI system](https://docs.gitlab.com/ee/ci/). Basically, we can press a button on the repo and GitLab will automatically build the game and deploy it to a page. You can take a look at our build script [here](https://gitlab.com/ectucker/ld46/-/blob/master/.gitlab-ci.yml) which is modified from [this setup](https://github.com/aBARICHELLO/godot-ci).
chuchuw
24. Apr 2020 · 19:39 UTC
thanks ! i'm definitely checking this out.
tacohej
29. Apr 2020 · 17:26 UTC
Great visuals and very ambitious. Could use some more feedback how things actually works. Maybe less robots and one per plate would simplify things. Anyway, good job
Louis Mareau
29. Apr 2020 · 17:59 UTC
This was a pretty good game (reminded me a lot of FTL, which was probably the main inspiration for this game) but I was quite confused at the beginning.
Even though I was told what to do, I was confused on how to repair (figured out how after a couple minutes eventually).
nspevacek
30. Apr 2020 · 02:47 UTC
Really impressive, love the FTL inspiration. Like some others, I think more information could have been helpful, as I found myself pretty confused when starting out.
frosty
30. Apr 2020 · 02:53 UTC
I'm a fan of coop games like Space Alert and Red November, and originally thought of doing something like this for my entry, so I like this concept. It works quite well with the RTS mechanic. It took me a couple minutes to figure out what I was supposed to do, but once it got going, it felt like the right amount of frantic-ness.

I would be really interested to see a full polished version of this. :)

Great entry!
SugarSores
30. Apr 2020 · 03:04 UTC
It's actually really dope that you not only went for something so, imo big in scope, but that you also included a tutorial. I got about half way through my journey and got absolutely overwhelmed with tasks to do. I also think it'd be helpful to know how many bots you're currently selecting and get a more direct feedback as to how well that group would repair. I dig it though, it's like FTL with a lot more micromanaging. Nice job!
Supernapie
30. Apr 2020 · 17:33 UTC
Super fun! I liked the color scheme and the graphics.
Jupiter_Hadley
06. May 2020 · 16:52 UTC
Chaotic game! I included it in my Ludum Dare 46 compilation video series, if you want to take a look. :) https://youtu.be/p2lUl96x8_U