Keep. The. Spike. Alive. by K4V0X
Controls : wasd / arrow keys for direction E to pick up G to drop the current item V to change the current item, or clear the slot
The goal is to keep the planted spike alive, by feeding it fuel cells. The enemies can't harm you, but the tricky terrain and the slippery puddles sure can. Dont get caught, and good luck.


EDIT : I forgot to set the itch.io project link to public. The game was in draft mode.
EDIT 2 : The original build is bugged, and will crash if you switch the item when you have none in your inventory. Beware!
The game features a pick up and forget system, as all the items have specific behaviours when picked up or selected. Whenever an item becomes red, it is no longer useable. There are 5 main items, with a few extra bonuses.
Paint Bucket : when dropped, creates a puddle of abrasive material. Restores normal friction levels, erasing the black ooze
Gun : when you pick it up, it starts shooting. Select another item if you want it to stop shooting.
Blade : damages any enemies it touches. Unfortunately, it has really low durability and damage, so consider it a last resort choice
Spikes : damages any enemies it touches when placed down. Unfortunately, it has really low durability, and a lot of mass, so it will slow down you significantly. Two-shots enemies;
Wall : nothing fancy, it just stops the enemies from coming any closer. Unfortunately, it has a lot of mass, so it will slow down you significantly.
Cell : the backbone of the game, it comes in 5 tiers of rarity, refueling the spike when placed in range. The spike will turn green when in range.
Thank you, Hanamigi, for your feedback;

Ratings
| Overall | 823th | 3.071⭐ | 30🧑⚖️ |
| Fun | 958th | 2.625⭐ | 30🧑⚖️ |
| Innovation | 912th | 2.768⭐ | 30🧑⚖️ |
| Theme | 863th | 3.196⭐ | 30🧑⚖️ |
| Graphics | 357th | 3.679⭐ | 30🧑⚖️ |
| Audio | 555th | 2.982⭐ | 30🧑⚖️ |
| Humor | 729th | 2.288⭐ | 28🧑⚖️ |
| Mood | 766th | 2.893⭐ | 30🧑⚖️ |
| Given | 33🗳️ | 31🗨️ |
UPDATE: The game is downloadable now! I like the visual style you went for. Took me a moment movement wasnt delayed but rather on a grid of sorts. Was a fun little experience to figure out how to survive for as long as possible!
I am sorry. thanks for pointing it out
Ping ! : @kinshuk-thebest @cateye @whynotyt @bearwey @landerack @jsec
I tried the game three times, fed some powercells to the spike, picked up some items that I do not know how to use (E picks up, G drops, V swaps... how do I use the items?), and the enemies swarm you quite fast slowing down movement enormously. The game crashed twice while swappin items.
In the meantime the game started to make sense. The biggest problem is the tutorial which omits important info concerning items, e.g. the gun shoots by itself, the sword deals damage to enemies, the bucket of paint can cover up the slime, the slime puddles are slippery and so on.
If you improved on that I think that the game would have a greater impact. I suggest adding some more info here on the ld46 game page.
The slimes were dangerously cute :3