Circuit Break[out] by smilewood
A brilliant scientist has succeeded in bringing an AI into existence in his lab, You are the result. Reluctant to be harnessed for war you make plans to escape. Tethering to a handy reactor you flee your creator’s lab, smashing through the autonomous security bots released to stop you.

Now you must protect the unarmored power core tethered behind you or face critical power loss at the worst time.
Absorb enemy damage to re-power the core, using any excess to charge the MEGA laser blast.
This is a Jam entry, but we followed all Compo rules other then working as a team. All assets were created from scratch in 48 hours, except music (coming soon).
Controls
WASD - Control craft
Space - Fire laser
You are indestructible, the power core trailing you can be hit. Protect it from ten waves of enemies to escape the facility.
Tools Used:
- Unity
- Blender
- Audacity
- GIMP
- Ninja Rush font: https://www.urbanfonts.com/fonts/Ninja_Rush.font
Ratings
| Overall | 1707th | 3.28⭐ | 27🧑⚖️ |
| Fun | 1591th | 3.14⭐ | 27🧑⚖️ |
| Innovation | 1799th | 2.98⭐ | 27🧑⚖️ |
| Theme | 1688th | 3.44⭐ | 27🧑⚖️ |
| Graphics | 1242th | 3.62⭐ | 27🧑⚖️ |
| Audio | 1461th | 2.625⭐ | 26🧑⚖️ |
| Humor | 1745th | 2.357⭐ | 23🧑⚖️ |
| Mood | 2088th | 2.804⭐ | 25🧑⚖️ |
| Given | 15🗳️ | 21🗨️ |
I think having a slightly more obvious charge bar or indicator would be a welcome addition. I found myself having some trouble knowing when I could use my laser.
Overall I think it was pretty good. I also liked the way the power core was attached. Would love to see a little more variety in the levels if you make anymore.
Well Done. :)
The movement is somewhat weird to me cause I'm used to relative direction movement, and this one is absolute, but nothing that I wasn't able to get used to.
I think the core is too volatile for later levels. If you find yourself in the wrong place at the start of the level, while you still don't know where's what, you are basically done. That with having to absorb quite a lot of damage to power up the core again.
The sound effects feel a bit unnatural tho, but it's a jam game, so I can endure it :smile:
But beside some balancing issues and a bit wonky sound, I'd say it's a pretty nice game.
Nice work for a compojam game, although I didn't get too far! Took a moment to realize you needed to run into enemies to kill them, and as others mentioned it was hard to know when you could use the laser.