Keep this heart alive by Apandso

One button game about a cute blob with some fluid animations :)
Keep the heart alive by filling it with your power. Gain power by eating floating blobs. Avoid rectangles.
There are 11 levels.
Made with PixiJs.
Used Bfxr for sounds and BeepBox for music (my first time making it :D )
I enjoyed drawing animations this time but found it hard to decide on the gameplay. So I changed it about 5 times and kept it simple eventually. I start with this visual idea in my head and try to fit in some genre but it doesn't always work 3__3
The movements of obstacles are totally random so sometimes they might be unavoidable.
Hope you find this little jumping game fun!
Updt: I turned the sound on by default. Thank you all for noticing :)
| Youtube | https://apands.itch.io/keep-this-heart-alive |
| Original URL | https://ldjam.com/events/ludum-dare/46/keep-this-heart-alive |
Ratings
| Overall | 345th | 3.896⭐ | 26🧑⚖️ |
| Fun | 322th | 3.813⭐ | 26🧑⚖️ |
| Innovation | 864th | 3.458⭐ | 26🧑⚖️ |
| Theme | 1260th | 3.646⭐ | 26🧑⚖️ |
| Graphics | 471th | 4.14⭐ | 27🧑⚖️ |
| Audio | 918th | 3.325⭐ | 22🧑⚖️ |
| Humor | 967th | 3.075⭐ | 22🧑⚖️ |
| Mood | 903th | 3.563⭐ | 26🧑⚖️ |
| Given | 49🗳️ | 19🗨️ |
The background music gets a little repetitive after a while, though.
One nitpick (and it's pretty small): Jumping on the release of a click never felt quit natural, and took mental effort since typically the down press is used in games.
Great job, awesome entry!
@phoenix-fireflower Thank you! I'm glad it didn't get repetitive right away as it was my first time making music so it was short :D
@donitz Thank you!
@lajazuve Thank you! As for difficulty I understand it can be too easy as I was aiming for a hypercasual experience but maybe in the future I could make a separate mode with a higher difficulty
@huddybuddygreatness Glad you liked the color scheme and animations :) Thank you!
@pee-thief Hey, nice that you liked the progression! Thank you!
@guille Wow thank you for your kind words!
@no-grapes-games Yay! So glad it was addictive :) Okay I'll rework jumping in the future. Thank you!
Gameplay is very solid and straight to the point, I love it!
designwise, this is a minimalistic masterpiece, the fluid animation is sooo nice, the jumping sound is cute and the music fits :) I've played until the last (?) level and sadly coulnd't beat it, but i'll try again later :D
Afte the 10th level it said 10 again, idk if that's a bug :3
I think you can put this already on the appstore as it is no problem (if you wanna do that at all), but I would tweak it a bit :)
I felt that sometimes the randomness can ruin your game a little, like when you get damage anyway if you decide to jump or not. the thing on the ground sometimes hit me in an unfair way as a felt it, like I jumped immediately before it hit me and it still hit me! Also sometimes the only dots I could hit in a while would have me collide with something, which led to situations where although most of the game went well I've lost anyway.
(btw: I played using a mouse, so I can imagine that with tapping with your finger this to be much more intuitive)
I know how hard it is to do this sort of random procedural gameplay as we've added that component to our game as well, and for a gamejam all by yourself in only 3 days, WOW! Outstanding result :) Really a good job!