Stay Alive! by Hoseccan
Made for 72 hours. Used zBrush,3DS max, substance painter, Unity.
Music was written by my good friend who wished to remain anonymous.


| Youtube | https://github.com/hoseccan/Stay-Alive- |
| Youtube | https://simmer.io/@hoseccan/stay-alive |
| Original URL | https://ldjam.com/events/ludum-dare/46/stay-alive-1 |
Ratings
| Overall | 1874th | 3.208⭐ | 26🧑⚖️ |
| Fun | 1534th | 3.167⭐ | 26🧑⚖️ |
| Innovation | 2297th | 2.609⭐ | 25🧑⚖️ |
| Theme | 1867th | 3.326⭐ | 25🧑⚖️ |
| Graphics | 921th | 3.833⭐ | 26🧑⚖️ |
| Audio | 341th | 3.813⭐ | 26🧑⚖️ |
| Humor | 1594th | 2.5⭐ | 21🧑⚖️ |
| Mood | 1225th | 3.396⭐ | 26🧑⚖️ |
| Given | 21🗳️ | 22🗨️ |
I did not manage to read your instructions before they disapered and had to refer to screenshot that you posted... which now i think about it is probably why its there.
The execution could have used a little more work. I wish I could see further, or that the level had some structure or more terrain.
I think the energetic guitar playing was one of my personal favorite parts.
The alien hand gun is also unique and looks fantastic!
The gameplay wasn't quite as tight as I wish (such as the aiming, which seemed off or not very predictable).
But the graphics and audio are nice
This game creates a little world with the graphics and setting, and it's intriguing, like a whole story could be taking place behind it. The gun especially raises questions.
I'd love to have an indication of when the gun is charged, or be able to either click or click and hold.
Anyway, nice stylish kill-them-all FPS. I like the way models move, especially the gun. It's fun to watch enemies fall. Also, who needs HUD, the game is intuitive enough to not have it. :) The level could use some variety, of course, and gameplay is a bit too repetitive. But still, it was fun!