Stay Alive! by Hoseccan

[raw]
made by Hoseccan for Ludum Dare 46 (JAM)

Made for 72 hours. Used zBrush,3DS max, substance painter, Unity. Music was written by my good friend who wished to remain anonymous.1.png2.png3.png

Ratings

Overall 1874th 3.208⭐ 26🧑‍⚖️
Fun 1534th 3.167⭐ 26🧑‍⚖️
Innovation 2297th 2.609⭐ 25🧑‍⚖️
Theme 1867th 3.326⭐ 25🧑‍⚖️
Graphics 921th 3.833⭐ 26🧑‍⚖️
Audio 341th 3.813⭐ 26🧑‍⚖️
Humor 1594th 2.5⭐ 21🧑‍⚖️
Mood 1225th 3.396⭐ 26🧑‍⚖️
Given 21🗳️ 22🗨️

Feedback

troutrout
21. Apr 2020 · 08:44 UTC
Loooove the sound! Mobs are so psycho and unpredictable sometimes that the actual reward is my nerve cells. Anyway, good job!
fishbrain
22. Apr 2020 · 05:09 UTC
Trippy creatues! Cool textures! Intresting little FPS style.
Matt Greenbury
22. Apr 2020 · 05:31 UTC
Have no idea what i am or where i am or how this fits the theme other then me just trying not to die with my shit fps skills haha, but Creatures are dope, music is Metal AF.

I did not manage to read your instructions before they disapered and had to refer to screenshot that you posted... which now i think about it is probably why its there.
Silas Reinagel
22. Apr 2020 · 05:33 UTC
The concept of this game is cool.

The execution could have used a little more work. I wish I could see further, or that the level had some structure or more terrain.

I think the energetic guitar playing was one of my personal favorite parts.

The alien hand gun is also unique and looks fantastic!
tsombi100
22. Apr 2020 · 05:36 UTC
Nice! I love that the music starts off like "what do I do at this game" but then 2 seconds later it trows you right into the action with no more help and the music shows that off really well.
GabrielH
22. Apr 2020 · 05:39 UTC
It has a nice mood to it!
The gameplay wasn't quite as tight as I wish (such as the aiming, which seemed off or not very predictable).
But the graphics and audio are nice
Zfert
22. Apr 2020 · 05:43 UTC
Loved the vibe and the art style! The splash damage of the weapon was awesome too. Just wish the HP indicator was a little less blinding!
Owinmowe
22. Apr 2020 · 05:45 UTC
I like the fast pace of it.
GenericToast
22. Apr 2020 · 05:49 UTC
I really liked the enemy models! Gameplay was also simple and fun but the instructions screen disappeared a little too fast before i could read it. Still a great entry!
VirtuaWorlds
22. Apr 2020 · 08:13 UTC
Cool looking game. Nice graphics and music, really fun to play! Love the unique monster designs. Great work.
MicroChasm
22. Apr 2020 · 15:50 UTC
I like this one. It reminds me of Doom, Dune, and some other game that I just can't remember the dang name of. It was a really weird first-person game kind of like Oddworld.

This game creates a little world with the graphics and setting, and it's intriguing, like a whole story could be taking place behind it. The gun especially raises questions.

I'd love to have an indication of when the gun is charged, or be able to either click or click and hold.
Yngvarr
22. Apr 2020 · 19:31 UTC
Everyone say about music, but I didn't hear any. :thinking:

Anyway, nice stylish kill-them-all FPS. I like the way models move, especially the gun. It's fun to watch enemies fall. Also, who needs HUD, the game is intuitive enough to not have it. :) The level could use some variety, of course, and gameplay is a bit too repetitive. But still, it was fun!
Dinorex
27. Apr 2020 · 12:08 UTC
Nice graphics and animations. Cool paw-gun:) But I had problems understanding if I hit a monster or not. Anyway, i like their design! Good job!
disperse
28. Apr 2020 · 23:42 UTC
I'm really impressed with the 3d modeling in this game. Very original character design. Wish there was a targeting reticle and a bit more feedback about health and where damage was coming from. Otherwise, fantastic job!
dkviplounge
06. May 2020 · 01:27 UTC
Cool organic weapon and enemy designs. Opening text disappears way too quick, with no audio feedback of enemies approaching or attacking - didn't realize I was being attacked on first try. Took me a bit to realize you gotta charge shots too. And difficulty ramps up super fast on like wave 2. Nice that it's browser based.
Seth Edwards
08. May 2020 · 16:44 UTC
super