FloppySnake by zguerrero
My first entry for the Ludum Dare!
It is a mix between flappy bird and a snake game.
Sorry i didn't had time to make sound.
Eat the white things to grow your tail, and avoid the red things they're bad!
Just use the left click to jump, and the right click to lauch a bomb, but be careful, the bomb while burn five of your tail elements, so use it with caution!
I Added a post ludum version! You can still play the original version for voting, but if you like the game i recommend you the post ludum upgrade, it is far better!
Here are the modifications :
- Enlarged the hit boxes of the collectable objects (many many peolpe found they where to small, after more testing, i totally agree with them!)
- Added bonus bombs, you get some when you do not get hit for some time.
- Corrected a bug where objects were never destroyed after going out of the screen.
- Added some text to the interface.
- Changed the colors of the grass, to make understand that it is not hostile.
- Upgraded the shader of the enemys.
- Added some lens flare.
- Added a Shake Camera Effect
- Added some sounds.
- Added music that evolve with the lenght of the player's tail.
It is a mix between flappy bird and a snake game.
Sorry i didn't had time to make sound.
Eat the white things to grow your tail, and avoid the red things they're bad!
Just use the left click to jump, and the right click to lauch a bomb, but be careful, the bomb while burn five of your tail elements, so use it with caution!
I Added a post ludum version! You can still play the original version for voting, but if you like the game i recommend you the post ludum upgrade, it is far better!
Here are the modifications :
- Enlarged the hit boxes of the collectable objects (many many peolpe found they where to small, after more testing, i totally agree with them!)
- Added bonus bombs, you get some when you do not get hit for some time.
- Corrected a bug where objects were never destroyed after going out of the screen.
- Added some text to the interface.
- Changed the colors of the grass, to make understand that it is not hostile.
- Upgraded the shader of the enemys.
- Added some lens flare.
- Added a Shake Camera Effect
- Added some sounds.
- Added music that evolve with the lenght of the player's tail.
Ratings
| Coolness | 100% | 1 |
| Overall | 3.02 | 670 |
| Fun | 2.81 | 717 |
| Graphics | 4.07 | 91 |
| Innovation | 2.25 | 889 |
| Mood | 2.83 | 571 |
| Theme | 3.59 | 591 |
The graphics are really well done, and doesn't feel like a rushed game. I just not sure about the hitbox size of the white thing we control. Maybe it should be larger for the friendly units only? :)
Anyways, good job...
+ Nice graphics.
- Collectable colliders were too small.
I agree with people though... hitboxes are way too small... felt kind of cheated! :P
Nice Job :)
Also i think the game would greatly benefit from some sound
The beauty of abstraction.. I imagined that I am floating through the blood vessels - fighting viruses, bacteria or something... ;)
It would have been nice with some kind of end game condition.