ADOA - Addition Dino Offspring Alive by fabrito
"If only the Dinos knew their Maths..."

You need to save your offspring from the running Lava behind you! Find the appropriate rocks to balance the platforms allowing the Baby Dino to came across the gaps in the ground. The number on the rocks shows how much it weighs.
- Use Right/Left keys Directional Keys to move the Dino Mother.
- Press space when you are beneath the rock with the desired weight.
- Press space again to release the rock in the desired position.
- Drop it in a way the rock can stabilize in the platforms and watch your kiddo run for his life!
- If the rock ends up in the wrong platform (or you bump into some bug...) click on Reset Level (or simply press Enter).

Change Log: 05/05/20: Added buttons to allow playing on mobile via web. Changed level progression to quickly check all variations (3 levels with 3, 4 and 5 rocks to choose from), little tweak to change the level success lines, a little more friction to ease things out with the rock in the platform (still not that easy, depending on the start rotation)
Disclaimer: This game was made during the CoViD-19 Social Distancing period, in April/2020, in Curitiba/PR - Brazil. This was the perfect opportunity to gather the whole family in this project. My wife and son (7y.o.) played along as artists and game designers and we had a lot of fun doing this game together.
Our son, Luís Carlos (a.k.a. "Luca") suggested we did our game with the Dinosaur theme. My wife and I wanted to include his Math homeworks in the game somehow, so that's how this game was born.
Hope you like playing it as much as we did building it!!
| Youtube | https://fabriciobrito.itch.io/adoa |
| Youtube | https://github.com/fabriciobrito/ld46 |
| Original URL | https://ldjam.com/events/ludum-dare/46/adoa-addition-dino-offspring-alive |
Ratings
| Overall | 1435th | 3.396⭐ | 26🧑⚖️ |
| Fun | 978th | 3.438⭐ | 26🧑⚖️ |
| Innovation | 295th | 3.813⭐ | 26🧑⚖️ |
| Theme | 1935th | 3.271⭐ | 26🧑⚖️ |
| Graphics | 2145th | 2.688⭐ | 26🧑⚖️ |
| Humor | 1431th | 2.65⭐ | 22🧑⚖️ |
| Mood | 1996th | 2.886⭐ | 24🧑⚖️ |
| Given | 24🗳️ | 24🗨️ |
One comment: the rocks should stick to the platforms. Them constantly bouncing off was a little frustrating lol
I did the first level slow to feel controls. Got the addition right first time :) Ok nice mechanic, can see how to show it to the kids. the dino kid is having a hiccup before the second platform.
I thought ok lets go fast to see how the game progress. Then I hit the balancing of the rock, which is a cool mechanic but a bit tedious. I love the fact that the platform feel the weight of the dropping stone, and that they roll. But it roll too much. So a kid would not know right away if he got the math wrong or just the landing. Some starting rotation of the stone are easier than other
The first level where you have to put weight on the first platform are a nice level progression ( made me think, how do I substract in this game! ). Make for a lot of plannification for the kid, higher number then equilibrate.
Not sure i got the ascending one in the correct order, i think the dino kid jump while the platform was not stabilized all the way...
We might put some effort into this game to port it for mobile once we can polish things a little bit better.
We had a lot of fun with the rolling rocks, but it sure can get a little frustrating if the first rock end up in the middle of the platform and the next one can't fit. That's when the reset button was born... Hehe
We thought about sticking the rock to the platform once it touches it, but my son had so much fun and when he managed to fit both rocks it was almost an epic win in some cases... Hehe
We could take it from him. Maybe some power up in the future? ;)
Muito obrigado! ;)
The ascending level (7 to 9) is the trickiest,since you have to level the platform in three different heights.
We (me and my family) feel great that you really put some effort into playing with our game to feel the progression.
For now, our tip for the players is to focus on placing the rocks on each edge of the platform, so the second one will not be so difficult to fit.
Thanks again for your feedback!
We will show this prototype around in my son school and if it sparkles some interest, than it might have some future. ;)
It actually took me a bit to understand how the platforms work. I thought at first that the heights that they stopped at would depend on the relative weights, but it seems like it's just that whichever side is heavier will eventually go down to the lowest position. This is mostly my fault for having a bad intuition of how scales work -- but I wonder if anyone else had the same thought, and if there's a way to make that clearer.
As a couple other people have mentioned, simulating the rocks with fully dynamic physics makes it finnicky to complete each level. If this were to be a polished game, I think it would be better to have it be more controlled, so that the focus is just on addition, and not on placing rocks correctly. There are also some performance issues that seem to result from the physics simulation, but I don't know for sure. (I assume it's just the way it is because it's easier/faster to get going in Unity, which is understandable.)
Of course, art and audio aren't spectacular, but that's understandable given the limitations of the jam. I do think that if it's a game aimed at children, visuals and sounds might matter more than usual, but I don't have a child and it's been a while since I was one, so I could be wrong there.
Overall, I like the idea. It definitely feels like it can be a minigame in a larger "math education" game. (There's probably an opportunity to teach subtraction too, by releasing balloons that push the platforms from below, or something like that :wink:) Nice work!