Dicelem: Rise of the Golem v0.9.0 - demoversion by Snory
v.0.9.0 - demo version, since I was able to do only basics.
Alchemist brought life to golem, but in order to keep it alive, the golem needs to be regain life force. Sadly, the life force can be obtained only from other living creatures.
To give golem chance the alchemist sent message to the world about the mighty and evil golem and that for his capture he is going to pay the hero weight in gold. To avoid any trouble he sent golem to the world and told him to return as soon as he will regain his life force.
You are in charge of golem. Life force can be obtained by killing the opponents. Mechanism is build based on dice - meaning you set how many dice you want to use for attack and how many for defense. Oppoennt will do the same and the result is then compared. If you kill the oponent, you gain rest of his life force. Both parties are dealt damage to their healths based on the difference of opponent attack and its own deffense. If you loose your life, you also loose the game.
Control: w,s,a,d mouse -> click on opponent and you are going to see.
EDIT [2020/04/20]: Based on the feedback here is a little guide to game.
If you click with left mouse button to opponent you will see action menu. Left side belongs to player. On the top you set how many dice you want to throw for attack and on bottom how many dice you want to throw for defense. Total count of dice cant be higher the the life force. If you use all the dice, you die.
On the right side there is information about oponent. Health and his lifeforce. In the section with life force at the top is available life force and at bottom number about how many dice is opponent going to use. The AI then determine how many dice will be used for attack and for defense.
Damage dealt is done by difference betweeen your attack and player defense and vice versa for opponent.

Ratings
| Overall | 1040th | 2.625⭐ | 34🧑⚖️ |
| Fun | 1036th | 2.379⭐ | 35🧑⚖️ |
| Innovation | 510th | 3.313⭐ | 34🧑⚖️ |
| Theme | 968th | 2.953⭐ | 34🧑⚖️ |
| Graphics | 749th | 3.076⭐ | 35🧑⚖️ |
| Humor | 736th | 2.268⭐ | 30🧑⚖️ |
| Mood | 956th | 2.466⭐ | 31🧑⚖️ |
| Given | 35🗳️ | 35🗨️ |

No seriously, it seems like a bug, but not sure what happened from the picture. :/
However, I admit I find the UI very confusing ^^ It’s hard to know what the icons mean or what the buttons do. Thankfully, you gave explanations on the LD page (by the way, I think you inverted left and right? ^^), so I could understand the game a bit better, but it’s still a bit hard to know exactly what to do. Maybe the game needs more explanations about the dice system, I don’t know ^^ Or some tutorial levels to explain the mechanics!
Although, for a first try, and moreover for someone beginning into gamedev, this is very encouraging and amazing you achieved to do something like that within 48 hours :smile: Keep up the good work!
@inka-mcatee Thanks, nice to hear that!
I think it would be neat if the UI also showed you the actual dice.
However, as others pointed out it is a bit confusing and too much - why not tune down the dice mechanism down to a minimum (without so much things and values to consider) and put the gained time into polishing and balancing? :)
Do you know the dice poker game from the witcher series? That is simple, easy to grasp and sooo addictive! I've wasted away hours while making Geralt gamble, haha.
(Note: only from Witcher 1, in Witcher 2 they kinda ruined it for me with camera angle and throw-dice-mechanics, lol)
Good job on finishing the game! :D
-Cranch