Infinite Chicken Quest by Gtron
Help Smoosh the Dragon get the delicious, delicious chicken! Rotate the maze using the left and right arrows.
Infinite Chicken Quest is a procedurally generated maze in which your goal is to find all of the pieces of chicken. Finding them takes you to the next level. The game saves the player's current level as well as a random seed, so if you come back to the game later, your progress will be there, and you'll be looking at the same maze!
Lead Programmer - Wade Shepardson
Lead Artist, Musician, Sound Designer - Gregor Armstrong
Made using Unity3d, MonoDevelop, Photoshop, Illustrator, Logic Pro, bfxr, git, and Bitbucket.
Infinite Chicken Quest is a procedurally generated maze in which your goal is to find all of the pieces of chicken. Finding them takes you to the next level. The game saves the player's current level as well as a random seed, so if you come back to the game later, your progress will be there, and you'll be looking at the same maze!
Lead Programmer - Wade Shepardson
Lead Artist, Musician, Sound Designer - Gregor Armstrong
Made using Unity3d, MonoDevelop, Photoshop, Illustrator, Logic Pro, bfxr, git, and Bitbucket.
Ratings
| Coolness | 52% | 3 |
| Overall(Jam) | 2.80 | 931 |
| Audio(Jam) | 2.96 | 533 |
| Fun(Jam) | 2.88 | 743 |
| Graphics(Jam) | 2.84 | 811 |
| Humor(Jam) | 2.81 | 416 |
| Innovation(Jam) | 2.79 | 740 |
| Mood(Jam) | 2.76 | 812 |
| Theme(Jam) | 3.46 | 704 |
In the end I could only get to level 11. It was very difficult to get the dragon into a gap above above the player where you couldn't roll around an edge; the dragon would just whip too fast in the opposite direction.
Wouldn't have guessed that the levels were procedurally generated - the difficulty seemed to scale pretty consistently. Well done there.
Fun concept, but the physics are *really* weird.