The Wizard Gardener by Crazybot
Are your gardening skills good enough for magical plants?
This is only my 2nd Ludum Dare entry but I'm very proud of it. It's pretty short but it's also pretty challenging!
It's your mission to grow 2 very fragile and very magical plants, the first one is almost a normal apple tree but the magic only grows!
It's not long but try to complete it, the ending is by far the most interesting part!
(all screenshots are from the first 1/4 of the game to keep some of the surprise! also I moved plant health to bottom)




Everything was made in less than 70 hours including all models all code etc.. I didn't recycle any of my old models (would have saved me a LOT of time..)
Unfortunately because of some bugs that cost me a lot of time there is no audio, that's why I've turned off Audio rating
| Youtube | https://crazzybot.itch.io/the-wizard-gardener |
| Original URL | https://ldjam.com/events/ludum-dare/46/the-wizard-gardener |
Ratings
| Overall | 1731th | 3.271⭐ | 26🧑⚖️ |
| Fun | 1674th | 3.104⭐ | 26🧑⚖️ |
| Innovation | 1227th | 3.283⭐ | 25🧑⚖️ |
| Theme | 783th | 3.854⭐ | 26🧑⚖️ |
| Graphics | 755th | 3.938⭐ | 26🧑⚖️ |
| Humor | 1238th | 2.825⭐ | 22🧑⚖️ |
| Mood | 1953th | 2.913⭐ | 25🧑⚖️ |
| Given | 15🗳️ | 23🗨️ |
Having said that, it was pretty fun trying! Nice job
Well at least I hope you had fun!
Although 500mb download might be a bit too much for some people. If I can advise, next time try to build your game for html5 to make sure it's convenient for players and to maximize playthroughs :) But I think that's how big UE4 builds usually are.
Back to the game! Starting with bad, the plant should be able to handle more. It's not a good sign that I loose the game during first 10 seconds while still figuring out controls and throwing stuff around. But other than that it is a solid game that could be very enjoyable if given more time to develop. What if instead of loosing game after the plant dies, you could just pick new seed from a box? And if the plant did not jump from "OK" state to "Im going to die in 5 seconds" I could be planting an orchard.
But I guess that was the intention and if given more time that's how you imagined this game to look like.
My suggestion would be to "patch" the game, by simply decreasing plant's time to die say 5 or even 10 times. It's not something you will spend 10 hours on and if it makes more people play your game till the end, in my view it's not against the rules.
I'll be honest, I did not play the game till the end because I got frustrated because the plant kept dying from being in the shadow for 3 seconds or not being watered constantly. But if you would make the bar decrease slowly, I'd love to come back and see the ending. It's better if it's too easy than too hard.
Stay safe! Cheers!
so there's now an easy, normal, and hard mode (original)
Thank you for that :)
Cheers!
Once I got the hang of it, it became much more enjoyable!
I'm sure unity has it's strengths in my case the strengths of UE4 were just more useful for the kinds of games I make :D
I just didn't realize I had to write such a lengthy tutorial untill I started writing them (which was at the very end) so I'll try to keep that in mind from the beginning next time!
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/615937007?t=9h11m59s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin"