The Tale of the Lumberjack who did not want to cut trees by Game-mon
Once upon a time, there was a lumberjack who loved the woods so much he did not want to cut any tree.
A 3D puzzle game about finding your own way and making decisions.
Made in 48 hours by Thomas Bringer for Ludum Dare 46 (Theme: Keep it alive)

Discover how the game was made! https://youtu.be/NrVwKoJoaw4

Ratings
| Overall | 52th | 4.05⭐ | 42🧑⚖️ |
| Fun | 114th | 3.875⭐ | 42🧑⚖️ |
| Innovation | 76th | 4.025⭐ | 42🧑⚖️ |
| Theme | 432th | 3.763⭐ | 42🧑⚖️ |
| Graphics | 160th | 4⭐ | 42🧑⚖️ |
| Audio | 320th | 3.375⭐ | 42🧑⚖️ |
| Humor | 364th | 3.081⭐ | 39🧑⚖️ |
| Mood | 221th | 3.615⭐ | 41🧑⚖️ |
| Given | 47🗳️ | 52🗨️ |
It lacks some sfx but its a little downside
@finntastico That's funny cause when I started developing the game you couldn't move before choosing which tree to keep but I decided to change that because it felt weird not to be able to move in the beginning. And yeah agree that the movement could be polished. :)
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/615952171?t=5h10m39s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
I think the story part is a bit naive and could be written in a more powerfull way with the same "whoose you destiny" topic, maybe try to be a bit more deductive and a bit less descriptive. I'd say take inspiration from the level design and reuse that same skill, since the LD work very well with that "discover and quess the pieces" aspect.
I've not be carried by the aesthetic also, yet it's still very acceptable for a jam entry (and even more considering the overall other content).
Overall, a very neat game that I enjoyed playing! Thanks for the game!
My only complaints are relatively minor. The music got a little repetitive after a while, especially since it doesn't loop very smoothly, and if there's a long straight area, it's a pain to have to press the appropriate arrow key several times, and wait for the jumping animation to finish between each press.
Overall, though, this is a really impressive entry, especially for a Compo game. It actually feels like a fully-finished, standalone game. Great job!

@shaubbyplayz Glad you liked it! Yeah it definitely lacks some sfx.
@notan-lemon Thanks a lot! Yeah I didn't realized that everything was so green while I was working on the game...
@lythom Thank you so much for your feedback! Very interesting criticism here :)
@f1krazy Thanks a lot! Yeah the audio & controls are definitely two major issues.
@magus24 Thank you!
Hands down, imo, brilliant submission.
:star: :star: :star: :star: :star:
The setup is very corny but that doesn't matter much :laughing: Some additional sound effects would flesh out the world even more.
The only thing I wish is that the character would keep moving when we keep the button pressed, so you don't have to pres and press when you want to move the same direction for a longer stretch.
Very impressive compo submission!
I found the idea and your interpretation of the topic awesome!
To actually choose one object amongst many that wouldn't turn into an obstacle, brilliant; choosing the "lesser evil" so to say :D
Would have liked it if the boy was slightly faster, also if I keep the button pressed he should continue to walk, how you did it can feel a bit tedious after a while.
Also the intro was a little long for my taste and the text arrangement made it weird to look at while my focus was actually with the visual action. Like I have to read, but also wanna see the characters (but even Bethesda does that, so yeah might just be personal preference.. ^^)
The grahics looked great and the coours and lighting were very pleasant to the eye :)
Music and sound were fitting and the mood was therefore good!
Btw, for the love of godzilla, I wasn't able to figure out this level:

Good job and congrats on finishing your compo game! :)
@fatpenguin Thank you so much for your feedback! I agree that player movement is not the best. For the intro I chose to focus on the character who's talking just because for me it was the fastest solution, but yeah, I wish I had the time to make a small picture of the character who's talking :) Also solution of this level: 1. Go on the top of the tree next to the axe (the second tree). 2. Choose to keep the tree on the right (the one next to the house). 3. Your player will fall and you should be able to walk to the house!
