Coxless Dirible - In 72 hours around the World! by fachscahfttf
Finally the first version of our Game is finished! You can play it directly online here: https://fachschafttf.gitlab.io/ld46 (For better shaders play windows version)
"Coxless Dirible - In 72 hours around the World!"
("Luftschiff ohne Steuermann - in 72 Stunden um die Welt")
The story
Imagine you're stuck in the time of the French revolution - in France - as the king: Your possibilities are quite clear: face the almighty guillotine or mount and tame this devil dirigible your engineers built based on 300-year-old plans by Leonardo Da Vinci.
* The choice is obvious: Let's start for an adventure! *
In company of your alter egos, you find yourself far up in the air. Your engineers didn't make it in time from the launch preparations to the airship, so your new team needs to manage the fuel tank, the boiler, the oven and the engine themselves.
But be careful! If you heat up the oven too much, the ship could catch fire and you better don't stumble over the unfinished ship's rail. But standing around with your tongue in your mouth is no option! Keep the engine running - nothing's lost. Fire? Grab the bucket and fight it! Dropped from a side? No worries the automatic catch program (which definitely fits the time) will catch you after a few seconds! A good time for overthinking further steps. If you work as a team, you will allways get to your goals. So keep the spirit alive and keep on moving!
Targeted gaming experience
Working as if your life depended on it, you and your fellows try optimizing every step, avoiding idleing, screaming at each other and finally: resignating once again on the last meters, realizing you won't get it by a hair - again. But giving up is not your business: short break, deep breaths, fully focus one last time - everything fits, every gear wheel meshes with one another: with a primal scream the level ends - perfect rating, you've done it! The hours of puzzling and training pay off, all the burden drop and your hard work transforms in a flood of satisfaction and relief.
Stats
Under the banner of the student council of the technical faculty, a handful of students from Freiburg once again tried their best to deliver a mostly good-looking and decent working prototype of a chaotic couch co-op game for up to four players.
We're curious about all of your extraordinary projects, intriguing comments and honest ratings! Have fun and enjoy!
Theme
Keep yourself alive by keeping your Airship alive and running.
Controlls
Play solo or with up to four players.
Keyboard:
wasd: directions
f: pickup, drop
e: interact, use item
space: dash
Controller: (XBOX style)
left stick: directions
B: pickup, drop
A: interact, use item
X: dash
Ratings
| Overall | 1731th | 3.271⭐ | 26🧑⚖️ |
| Fun | 1849th | 3⭐ | 25🧑⚖️ |
| Innovation | 1041th | 3.375⭐ | 26🧑⚖️ |
| Theme | 859th | 3.813⭐ | 26🧑⚖️ |
| Graphics | 2127th | 2.72⭐ | 27🧑⚖️ |
| Audio | 1505th | 2.5⭐ | 26🧑⚖️ |
| Humor | 1619th | 2.476⭐ | 23🧑⚖️ |
| Mood | 1509th | 3.229⭐ | 26🧑⚖️ |
| Given | 24🗳️ | 25🗨️ |
But i hear no sound(on the html5) and a bit difficult.
Also the graphics is to simple even for lowpoly.
it was maybe to ambitious for you level at the ludum dare right now but keep motivated.
My first game jam was not very good too...
sori for maille anglisch I'm french ^^