Retrobulbar by stefenism

[raw]
made by stefenism for Ludum Dare 46 (JAM)

HighresScreenshot0000676.png A mind-bending 3D puzzle. Grow a tree while navigating an abstract maze. You must not look where there are walls for your eyes. Peer into the abyss to discover its secrets.

WSAD + mouse to move OR right joystick to move, left joystick to look.

put your crosshair on the black sphere to proceed to the next level.

Ratings

Overall 25th 4.333⭐ 26🧑‍⚖️
Fun 43th 4.208⭐ 26🧑‍⚖️
Innovation 13th 4.438⭐ 26🧑‍⚖️
Theme 2473th 2.522⭐ 25🧑‍⚖️
Graphics 1232th 3.625⭐ 26🧑‍⚖️
Audio 943th 3.304⭐ 25🧑‍⚖️
Humor 1534th 2.575⭐ 22🧑‍⚖️
Mood 495th 3.792⭐ 26🧑‍⚖️
Given 28🗳️ 36🗨️

Feedback

Svetoslav Godzhev
21. Apr 2020 · 13:07 UTC
Amazing puzzle game. Loved the mechanics. I'm waiting for more levels :D
Chance Slaughter
22. Apr 2020 · 17:01 UTC
Awesome concept! You should totally expand on this more!
Game_Coder28
22. Apr 2020 · 17:02 UTC
I really likewd this game and the execution! great work
Undead Aubergine
22. Apr 2020 · 17:05 UTC
Wow!! This game is impressive. I think I havne't ever played a game with such this mechanic. Reminds me a bit to Antichamber.

If it was me, you'd be the winner :v: hope you keep developing it post-jam!

If I can say something bad, maybe some kind of movement undo would be good, as sometimes the crosshair gets a bit locked.
Galactic Chimp
22. Apr 2020 · 17:06 UTC
Very fun game. Liked the. innovative puzzle, the sound/music was very appropiate. The theme wasn't really touched however, seemed more about "make it grow" instead of "keep it alive". But still, I liked it a lot.
JonhG
22. Apr 2020 · 17:22 UTC
This game so cool! This mechanics impressed me a lot. I want to play more. Thanks for this game!
22. Apr 2020 · 17:23 UTC
This game has a lot of potential. Things i would love to see: moving objects, different colors (exp .depending on where you stand you can pass yellow but not red)

I know this was done in a short time, but i bypassed some parts of the last two levels. In puzzle games you need to be carefull with level desing and unwanted/alternative solutions

Please keep working on this game!
Lesslwo
22. Apr 2020 · 17:35 UTC
Very cool concept, definitely would play more of this, with harder puzzles and more mechanics (moving grey/yellow spaces?). The way you just kinda get stuck jittering in place when your crosshair touches anything yellow also didn't feel great, maybe allow it to slide around? Those are just ideas for improvement, though, with time constraints in mind this is great.
Vladadamm
22. Apr 2020 · 17:45 UTC
Nice puzzle game, feels like a mix of Antichamber and The Witness. Though i don't think it really fits the theme, it's still a solid entry. Hope you make something of it after the jam.
burg113
22. Apr 2020 · 17:46 UTC
I love this game. This is a nice idea implemented well. I would actiually love to have this as a fullsized game on steam...

my only question: in what way is it related to the theme?
ludevum
22. Apr 2020 · 17:56 UTC
Very cool and fun to play! I really like the puzzles.
If this was to be expanded on it could use some side mechanics like looking at a target to open a door, moving blocks, or perspective changing stuff.
To better fit the theme you could have looking at the walls kill you, so not looking at them keeps you alive. Though it would also be way more difficult.
I enjoyed playing!
despdair
22. Apr 2020 · 19:05 UTC
awesome, to good to be a jam game even though there is only one mechanic, levels are impressive and challenging
Zahar.znahar
22. Apr 2020 · 22:46 UTC
his is so cool! Interesting and not complicated puzzles that make you think, but do not knock out the feeling of flow! Big respect to you
James Shipp
23. Apr 2020 · 23:54 UTC
This was fucking crazy!! Reminded me of Manifold Garden, incredible central mechanic. So impressive that you were able to design this for a jam!
joemid
24. Apr 2020 · 02:17 UTC
Brilliant design! The mental 360 that happened in the first scene! I think the way this game plays with expectations and perspective definitely relates to the theme. Great job and thank you for the game!
tmpvoid
24. Apr 2020 · 18:10 UTC
Super cool concept! I definitely think that this would be worth expanding on in the future :)
The main thing I'd note that was detracting from the experience was that hitting the walls with the cursor made the mouse jitter. If you did work on it more I think that'd be the main element to improve.
Apart from that, I managed to skip what seemed like about half of level 3 because I could see the orb through a hole in the ceiling :D
MadEwink
27. Apr 2020 · 12:12 UTC
I loved it ! This game is incredible ! A huge thank you to @joemid who evoked it on our game page, and to you for developing it. It makes me think to great puzzle games as Beyond Perception or Monument Valley ! I did not see any link to the theme, but no problem, the game is amazing. :purple_heart: