Training Day by Tchou

Survive the day! This is your primary objective as an intern in a corporate firm. You can play the game using the itch.io down below!
Controls
The controls are completely remappable * Move - WASD * Action - Space
About
This game was made by two people, one of which had only 3 weeks of 3D Arts experience! The main goal for this game was to actually finish a game for once.
Credits
- Endeavour - 3D Modelling
- Tchou - Code, Level Design
Special thanks to Jim for his brilliant UI design ideas
| Youtube | http://tchou.itch.io/training-day |
| Original URL | https://ldjam.com/events/ludum-dare/47/training-day |
Ratings
| Overall | 862th | 3.45⭐ | 22🧑⚖️ |
| Fun | 1182th | 3⭐ | 22🧑⚖️ |
| Innovation | 1351th | 2.775⭐ | 22🧑⚖️ |
| Theme | 1221th | 3.175⭐ | 22🧑⚖️ |
| Graphics | 570th | 3.825⭐ | 22🧑⚖️ |
| Given | 24🗳️ | 13🗨️ |
Thanks for the feedback!
It's a bit frustrating when a task is half done and then disappears, I'm too slow.
Nice effect with more vigorous shakings of exclamation marks.
Difficulty was really weird - sometimes I calmly went around making almost all the tasks and sometimes got an avalanche of tasks in matter of a couple of seconds.
I really feel that 'The main goal for this game was to actually finish a game', we were the same in our team. Good work!
All these are minor and easily fixable issues tho.
While most of it is 100% right i've got to point out that it's designed on purpose that you actually cant achieve everything. Take it as a "Colleague took the task on him/her" or "things went south" kind of situation, it's pretty much how goes things in an office job.