Cubleton Survive by Infraxion

Cubleton Survive
The bombs fall on every continent, from the back streets of New York to the peaks of the Himalayas. Within minutes, over 99 percent of humanity is annihilated from the face of the earth, and within years the radioactive ash has cleared up the remaining few.
Nestled somewhere between alpha Proximus and beta Centauri, it takes about a decade for the news to reach you. You're floating here in the black void for just this eventuality, to serve as monument to mankind when all others have returned to ash.
You prepare to compose a song, broadcasted on all frequencies, which will keep the legacy of mankind alive.
How to play
- LEFT Click on a cube to select it, use WASD to move it around.
- LEFT Click and drag to select multiple cubes.
- LEFT Click a selected cube to save your recording, clicking away from a cube will reset.
- RIGHT Click to pickup a cube

Software used: - Unity - FL Studio - Blender - Paint.net
Made By: - Andrew Wilson (@chao) - Coding - Steven Hart (@neverlucky) - Coding, GFX - Andrew Persic (@yung-failure) - Coding, Art, GFX - Ango Zhu (@infraxion) - Music, GFX
| Youtube | https://chao.itch.io/cubleton-survive |
| Original URL | https://ldjam.com/events/ludum-dare/46/cubleton-survive |
Ratings
| Overall | 650th | 3.738⭐ | 23🧑⚖️ |
| Fun | 724th | 3.571⭐ | 23🧑⚖️ |
| Innovation | 39th | 4.262⭐ | 23🧑⚖️ |
| Theme | 2046th | 3.19⭐ | 23🧑⚖️ |
| Graphics | 465th | 4.143⭐ | 23🧑⚖️ |
| Audio | 9th | 4.5⭐ | 23🧑⚖️ |
| Humor | 1157th | 2.9⭐ | 22🧑⚖️ |
| Mood | 624th | 3.714⭐ | 23🧑⚖️ |
| Given | 15🗳️ | 17🗨️ |
The gameplay is intriguing and it I liked that you had a somewhat unusual UI for making your beat pattern. The visuals stand out a lot and it's a bit more immersive than it normally would be. Overall I liked that there was a bit of exploration to the game in terms of not just finding the best sounds, but also playing with the different mechanics like group selecting and just rolling around.