Eat it by Oune
Have you ever had a plant? Already forgot to feed it? Ever wondered how it managed to stay alive for so long?
In our game, you'll play a carnivorous plant and its dancing pot:

Don't starve to death! Dodge the bad! Eat the good! Level up!
Feed on the incoming creatures to survive but be careful not to eat something bad. It may kill you ... especially the bombs!

Increase your score by completing missions requiring to eat certain creatures in a particular order. Gain additional points by killing red creatures with the flower pot... But careful, the spike balls and the bombs can hurt you if you try and crush them.

Level up
You can level up by feeding the right animals in the right order to your carnivorous plant friend.
The animals are represented in the upper right corner of the screen using their color code, and you have a current list telling you whether you ate the right ones or not.
Controls
- Space, W, Up Arrow: Jump the flower pot
- S or Down Arrow: Lower the head
- Escape: Pause/Unpause the game
* Screenshots *


Tools - Godot Engine - Piskel - Aseprite - Native Instruments - Ableton Live
Art - Background from Kenney - Others sprites are self made :smiley: - Sound effects and music by Moirai :smiley:
| Youtube | https://oune.itch.io/eat-it |
| Youtube | https://oune.itch.io/eat-it |
| Youtube | https://oune.itch.io/eat-it |
| Youtube | https://oune.itch.io/eat-it |
| Original URL | https://ldjam.com/events/ludum-dare/46/eat-it |
Ratings
| Overall | 1678th | 3.293⭐ | 48🧑⚖️ |
| Fun | 1417th | 3.228⭐ | 48🧑⚖️ |
| Innovation | 1716th | 3.033⭐ | 48🧑⚖️ |
| Theme | 1584th | 3.489⭐ | 48🧑⚖️ |
| Graphics | 1696th | 3.261⭐ | 48🧑⚖️ |
| Audio | 943th | 3.304⭐ | 48🧑⚖️ |
| Humor | 998th | 3.043⭐ | 48🧑⚖️ |
| Mood | 1705th | 3.098⭐ | 48🧑⚖️ |
| Given | 65🗳️ | 64🗨️ |
well done and keep it up
Good job !
(Even worst: the frogs can actually prevent you from jumping high enough to dodge a bomb or a spike ball :smirk:)
-I'm not sure if you meant for it to be, but it seems to mainly be about memorization. It was not intuitive which objects were harmful and which ones were beneficial. At the same time, it seems like some beneficial objects would harm me even if I tried to eat it. I think this has to do with the timing, but it was very confusing. If you didn't want this to be a memorization game, I think a simple solution would be to give good/bad specific very distinct color palettes.
-I had no clue what the goals are and what the UI at the top right means. I got to level 3 by just eating random things and it felt like I was doing the same thing I was doing before, but I randomly got to the next level. I noticed that sometimes eating something would fill a box in and other times it wouldn't. After playing and reading the description on this site, I guess you're supposed to eat them in a certain order. Some explanation/indication/tutorial in-game would help immensely.
-The hit boxes should be more lenient. I got used to them after awhile, but the timings for jumping were too tight
-I liked the audio, but it got repetitive after awhile.
Had a lot of fun with this; great job!