Eat it by Oune

[raw]
made by Oune for Ludum Dare 46 (JAM)

Have you ever had a plant? Already forgot to feed it? Ever wondered how it managed to stay alive for so long? In our game, you'll play a carnivorous plant and its dancing pot: V2-pot-dance.gif

Don't starve to death! Dodge the bad! Eat the good! Level up!

Feed on the incoming creatures to survive but be careful not to eat something bad. It may kill you ... especially the bombs!

good.png

Increase your score by completing missions requiring to eat certain creatures in a particular order. Gain additional points by killing red creatures with the flower pot... But careful, the spike balls and the bombs can hurt you if you try and crush them. bad.png

Level up

You can level up by feeding the right animals in the right order to your carnivorous plant friend.

The animals are represented in the upper right corner of the screen using their color code, and you have a current list telling you whether you ate the right ones or not.

Controls

  • Space, W, Up Arrow: Jump the flower pot
  • S or Down Arrow: Lower the head
  • Escape: Pause/Unpause the game

* Screenshots * Annotation 2020-04-21 133100.png

Annotation 2020-04-21 133143.png

Tools - Godot Engine - Piskel - Aseprite - Native Instruments - Ableton Live

Art - Background from Kenney - Others sprites are self made :smiley: - Sound effects and music by Moirai :smiley:

Ratings

Overall 1678th 3.293⭐ 48🧑‍⚖️
Fun 1417th 3.228⭐ 48🧑‍⚖️
Innovation 1716th 3.033⭐ 48🧑‍⚖️
Theme 1584th 3.489⭐ 48🧑‍⚖️
Graphics 1696th 3.261⭐ 48🧑‍⚖️
Audio 943th 3.304⭐ 48🧑‍⚖️
Humor 998th 3.043⭐ 48🧑‍⚖️
Mood 1705th 3.098⭐ 48🧑‍⚖️
Given 65🗳️ 64🗨️

Feedback

incinious
21. Apr 2020 · 09:28 UTC
Good game idea, I loved how the plant is both cute and scary. I think the plant jumps a bit too low, and you could have scaled everything up a little bit to make it easier to see. Good job overall!
Pete_Doom
21. Apr 2020 · 09:33 UTC
Nice tunes!
jakemchugh1
21. Apr 2020 · 09:34 UTC
I hadn't realized what was bad to eat for a minute. I like the art style!
Hamzeh
21. Apr 2020 · 09:35 UTC
really good game with good sounds and funny gameplay
well done and keep it up
AFKGroup0
21. Apr 2020 · 09:35 UTC
Very good concept. However, I found it really hard to jump over plants.
Emil Sitell
21. Apr 2020 · 09:36 UTC
Hard game indeed, but fun! And I love the music, well done.
joewolf
21. Apr 2020 · 09:38 UTC
Really fun game. I liked how you had the missions on top of just generally staying alive. It was quite difficult to time the jump because it was so low, but other than that a great game!
Lorwon
21. Apr 2020 · 09:38 UTC
Nice game, in my opinion the jump is to short, the art and the sound are good.The universe is really cool and original.
Good job !
Barbaraann
21. Apr 2020 · 09:40 UTC
Very cool game. I think its very fun and easy to play and I love the graphics. I just think your sound does not match the overall theme of the game. But besides that I think its great :)
LucaLangenberg
21. Apr 2020 · 09:40 UTC
nice music haha, also nice simple mechanic and graphics
Tatyana
21. Apr 2020 · 09:41 UTC
Interesting understanding of the theme. Cool unusuall gameplay! Nice!
Ryano
21. Apr 2020 · 09:42 UTC
Really fun and innovative game. The plant mechanics were really neat. Thanks for the game.
Codey
21. Apr 2020 · 09:42 UTC
Took me some time to realize that I have to catch the right things in a specific order. But good idea and nice art!
TheWustache
21. Apr 2020 · 09:44 UTC
Nice entry, kind of like an endless runner, but things run at you instead ;) Ducking and jumping are somewhat tricky at times, but that was probably intended. The only part that was a bit frustrating was the missions, getting the right combination sometimes took a little too long for me. I like the music, especially the track that plays after you lose.
Spaghetti
21. Apr 2020 · 10:05 UTC
fun game! the eat/dodge thing is a bit too tight (or I am a bad player <.<)
Nova31
21. Apr 2020 · 10:33 UTC
Good game good sounds, good art but it's hard to understand how to level up and I crashed the game once when I did a gameover.
Lery
21. Apr 2020 · 11:27 UTC
@Nova31 I''ve added a note about how to level up in the game description, thank you for your feedback.
Ben Toosey
21. Apr 2020 · 12:44 UTC
I found it difficult to jump over and duck under bad things at the same time, but overall I enjoyed the game! I like the music, and found the level progression well-paced! Although I didn't get past level 4 I had a good time. Good job :)
Lery
21. Apr 2020 · 20:00 UTC
@ben-toosey @thewustache Yeah, we wanted it so that it would be a bit tricky sometimes to dodge both lanes at the same time ;) Also since you can recover health we figured it would be fine to let you choose if you want to take the damage or risk a dodge.
Nikita Demidov
21. Apr 2020 · 22:17 UTC
I can confirm that it works on Mac. The game was really fin but it was a bit difficult, and I don't mean the normal type of difficulty. It just Kina feels like the game makes the mistake when it gives you a bomb and a red fly to dodge at the same time and you can't dodge both so you dodge thy fly and die, ya know what I mean?
Lery
21. Apr 2020 · 22:31 UTC
@nikita-demidov Normally you should be able to dodge both, or could have accumulated enough health to resist the red fly, no?
(Even worst: the frogs can actually prevent you from jumping high enough to dodge a bomb or a spike ball :smirk:)
Guardaro
22. Apr 2020 · 00:23 UTC
I like the simple controls! Very nice graphics. Wasn't crazy about the repetitive audio. Nice submission!
dummydojo
22. Apr 2020 · 01:03 UTC
Style was very interesting. Feels like a old school flash game which brought on some nostalgia. The gameplay is very simple which can be good as well. Some thoughts:

-I'm not sure if you meant for it to be, but it seems to mainly be about memorization. It was not intuitive which objects were harmful and which ones were beneficial. At the same time, it seems like some beneficial objects would harm me even if I tried to eat it. I think this has to do with the timing, but it was very confusing. If you didn't want this to be a memorization game, I think a simple solution would be to give good/bad specific very distinct color palettes.

-I had no clue what the goals are and what the UI at the top right means. I got to level 3 by just eating random things and it felt like I was doing the same thing I was doing before, but I randomly got to the next level. I noticed that sometimes eating something would fill a box in and other times it wouldn't. After playing and reading the description on this site, I guess you're supposed to eat them in a certain order. Some explanation/indication/tutorial in-game would help immensely.

-The hit boxes should be more lenient. I got used to them after awhile, but the timings for jumping were too tight

-I liked the audio, but it got repetitive after awhile.
Valeth2124
23. Apr 2020 · 07:31 UTC
Classical, but works really well. But the concept was hard to grasp at first, I ended up having my plant eat everything ^^ By the way, you should consider changing to pixel font bases to make it consistent with ingame art.
Guille
23. Apr 2020 · 13:33 UTC
Nice game! The game was fun and intuitive. For me the game started a little too hard(Probably because I am bad at games). I also love the art style! Keep making games!
emre tahtali
23. Apr 2020 · 15:05 UTC
i really like the plant's animations :D
Jordgubben
25. Apr 2020 · 13:17 UTC
Took me a little while to figure out the mission system.

Had a lot of fun with this; great job!
lapinchatware
25. Apr 2020 · 21:29 UTC
It took me a while to understand your mission system. But the good news is that I played long enough to understand it. I like this game. The mission system gives an interesting objective. I think SFX are missing. But the music strangely fit. Good work!
Matootsy
30. Apr 2020 · 12:16 UTC
I like the idea of interact with the two part of the plant. Graphics are simple and pleasing. Even if it's not much in the theme, the concept of eating the good colors and ovoid bombs and bad colors is very interesting. But most of the time it's almost impossible to avoid to eat because some of the insects are coming at the same time. I think the tempo must be polished, and let some colors needed appears more frequently. But it's a nice concept.
Hexa3
30. Apr 2020 · 20:24 UTC
Nice and fun game!