Multitasking by FelixMcFelix

[raw]
made by FelixMcFelix for Ludum Dare 47 (JAM)

Multitasking

Trapped on a desert mountain, you and your past selves must solve fiendish puzzles to escape!

panel.png

panel2.png

Controls:

  • Arrow keys to move.
  • Space to wait.
  • Backspace to restart the current level.
  • Z, X, C to tilt the camera.
  • F1 to show FPS.

Directions:

  • The indicator in the bottom left is your turn limit.
  • The count in the bottom right is your loop limit.
  • When you run out of turns, you loop, and your ghost performs the same actions as you did.
  • Characters and ghosts can start in the same tile, but will prevent one another from moving.
  • The active character always moves first.
  • If you run out of loops, you're stuck!
  • Reach the goal!

Tools used:

  • Engine: Bevy.
  • SFX: Audacity, bfxr.
  • Music: PxTone Collage.
  • Art: Pyxel.

Ratings

Overall 639th 3.609⭐ 25🧑‍⚖️
Fun 765th 3.37⭐ 25🧑‍⚖️
Innovation 913th 3.239⭐ 25🧑‍⚖️
Theme 866th 3.565⭐ 25🧑‍⚖️
Graphics 794th 3.565⭐ 25🧑‍⚖️
Audio 635th 3.37⭐ 25🧑‍⚖️
Humor 1065th 2.3⭐ 22🧑‍⚖️
Mood 1180th 3.023⭐ 24🧑‍⚖️
Given 20🗳️ 18🗨️

Feedback

Vleue
06. Oct 2020 · 17:08 UTC
nice idea, a little confusing that you have to use all your moves to trigger your ghosts, I think it would have been better to have a control to trigger it. when playing, I didn't have any counter
🎤 FelixMcFelix
06. Oct 2020 · 20:13 UTC
@vleue I realise I forgot to mention that spacebar makes the character wait, which makes the game more playable! Can I ask what OS you're on if the text didn't show up in the corner?
Vleue
06. Oct 2020 · 20:22 UTC
@felixmcfelix on macOS, compiled it myself. it looks like this:![Screenshot 2020-10-06 at 22.22.04.png](///raw/05f/43/z/3934f.png)
Harksa
07. Oct 2020 · 17:47 UTC
The last level was a bit hard but I managed to figure it out ! Nice little game. I like the graphics, it's cute !
StellarBearGames
20. Oct 2020 · 22:12 UTC
I love everything about this. The desert-y music and mood, the paper-y sprites. It made me think of Dry Dry Desert. The levels spinning away is funny and the puzzles are succinct. I'd like to see an in-game tutorial and more levels but other than that congrats on the simple and stylistic puzzle game!
ludipe
20. Oct 2020 · 22:43 UTC
Hi there! I really enjoyed this game. I like puzzle games and the presentation of this one is lovely (simple but works really well). It'd be cool to see where you'd take this with more levels. It'd also be great to have an undo button and if moving in a blocked direction didn't count as a turn. But those are minor things, like I said, I enjoyed the game.
lilkrit
21. Oct 2020 · 02:23 UTC
Love the level intro animation. Really cool.
morcado
21. Oct 2020 · 03:34 UTC
I enjoied this game, i was little confused about the controls but i suppose it is because of the isometric view. Good gayme!
Gucio Miszcz
21. Oct 2020 · 11:01 UTC
Nice playable game, took me while to figure out mechanics, but then it was ez :)
Dr.MedicTM
21. Oct 2020 · 22:50 UTC
This game was a fun little time! The art was a neat style, the 8 bit music complimented the game well, and the looping theme was included nicely with the reset mechanic.

I was confused at the last level at first, but I realized my pathing mattered since it seemed to cause my previous clones to change direction if they couldn't proceed in their intended one.

Either way, a simple but fun experience!
daitli
21. Oct 2020 · 22:54 UTC
The game crashed on me twice while trying to play it, after a while I got it to work and it took me a second to understand how it works but once I did, it was quite fun! Overall very solid submission.
🎤 FelixMcFelix
21. Oct 2020 · 22:56 UTC
@daitli Thanks -- could you tell me what OS you were running on? I know the game (engine) crashes on Windows if you minimise the game window, I'm wondering if there's something else.
daitli
21. Oct 2020 · 23:01 UTC
@felixmcfelix I have Windows 10. It run fine after the 3rd attempt though so maybe it's my messed up PC xD
Honey Pony
22. Oct 2020 · 04:41 UTC
Very nice game! In terms of graphics and audio, I think both are pretty neat, but I especially like the graphics style as it feels very unique and definitely reminds me of other puzzle games.

The gameplay was pretty engaging too! I was actually super shocked when the game ended as I was starting to really get into it. If I were to make any changes to the game, it would be adding some extra levels.

I do have some thoughts about the gameplay:

The first minor thing is it took me a surprisingly long time to figure out which object was the player. :smile:

I also felt that one thing was unintuitive: if, say, I am to the right of a clone, and that clone is moving left, I cannot move left *at the same time*. I have to wait for it to move left, then I can move left. So there's always this gap between player clones.

This isn't a *problem*, it's a mechanic that makes sense, but it is kinda hard to *feel* so to speak. It feels weird when pushing left doesn't move you left even though it seems like it would be possible to move left.

Anyways that's all I really thought when playing the game. Super solid entry overall! :smile:
Luka0725
22. Oct 2020 · 15:53 UTC
I really like the art style!It's retro and beautiful. It's a little bit tricky at first since I have no idea how the ghost mechanic work but after I figured it out it's quite interesting. Though there are some bugs like the ghost appear before I run out of turns (Not 100% sure if it can be trigger in another way).Overall it's a good puzzle game.
KallThar
26. Oct 2020 · 08:46 UTC
Hi, seems you are missing source files in your linux distribution, it cannot find map of some sort:

thread 'main' panicked at 'Level load failed.: Os { code: 2, kind: NotFound, message: "No such file or directory" }', src/map/meta.rs:29:14
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace

Hope to play your game next time :)