Pharaoh's Awakening by Reversal Mirror
After a millennium, the Pharaoh awakens in his tomb, and his only goal is to leave his sepulchre.
INSTRUCTIONS
Left mouse - interaction
WASD - movement
~~==CREDITS==~~
2D Art
Fernanda Batista
3D Art
Vinícius Pereira
Programming
Nícolas Hoffmann
Rodrigo Bittencourt
Game Designer
Nícolas Hoffmann
INSTRUCTIONS
Left mouse - interaction
WASD - movement
~~==CREDITS==~~
2D Art
Fernanda Batista
3D Art
Vinícius Pereira
Programming
Nícolas Hoffmann
Rodrigo Bittencourt
Game Designer
Nícolas Hoffmann
| WebGL | http://goo.gl/v3OKCK |
| Windows (Post JAM) | http://goo.gl/IqUxWK |
| Builds | http://goo.gl/aXcMO9 |
| Source | http://goo.gl/CW8VRr |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=55115 |
However, I find it very slow to play: you walk slowly, when you interact with objects they react slowly, and you also have to stop what you are doing and go to lit a torch, which makes it even slower (it may be more realistic, but I find it unnecesary). The second puzzle became boring because of that: you have to interact with a switch so you can go find another switch and then show another switch and it goes like that for another three or four switches, so it would have been nice if the player could do it faster, even if that means that the game has to be shorter.
On the other hand, the rest of the puzzles are nice though. And the game has a lot of work for being made in just 72 hours, it is a good entry overall.
Puzzles gpals were clear and it's a good thing but the animation wait time was really annoying.
I did not see the point of carrying a torch since it barely lit up anything.
Textures and sound effects were pretty good. I liked the atmosphere too. Good job!
Making the walls not have friction would have been nice. I felt like I kept getting stuck. Movement felt slow. While playing v1.0, I fell through the world due to an un-tiled wall. There was a level where the ceiling wasn't tiled, but honestly I liked that accident.
EDIT: I played the post-jam version, and now moving feels way too fast :D Should've been more careful in what I wish for. Maybe a sprint button or slower acceleration to full speed would have felt better? One thing I think could work here is something similar to "Mark" and "Recall" spells in Elder Scrolls - use one button to mark your current location and other to teleport there instantly.
Also, I really enjoyed that you had to relight the torch every so often (though the animation was maybe a bit slow). It gave more meaning to the lighting effects, and was a nice touch!