Cycle Through by TheDoctorOfTime

[raw]
made by TheDoctorOfTime for Ludum Dare 47 (COMPO)

So what would happen if you could only do 1 action at any given moment, and what if that action was nowhere in your control? Well for my submission to GMTK I submitted late and didn't get in; same here but the admins are pretty amazing. Terrible joke aside, the way I incorporate the Theme of "Stuck in a Loop" is that all the abilities that you are able to use are only accesible through a timed loop. Want to shoot that bad guy but you're stuck popping in and out of a bubble? Tough luck you can s-

Anyway I had lot's of fun creating this game, and I hope you have fun playing it, I'll attach controls down below, and descriptions of all 4 abilities available to the player. Also vote 5 stars on the music just to see if it's possible to rank so high there with nothing to show for it.

===============================================================================

​Controls:

​A/D ​ - Move Left/Right

​Space - Jump

​Left Mouse Button - ​Use Current Ability

​Escape ​ - Pause/Resume

​​Abilities:

​Melee
​Kill 1 Nearby Enemy per Melee Attack.

​Ranged ​ Shoot Far Away Enemies at the Direction of your mouse. Pierces through Enemies.

​Defense
​Activate a bubble to protect from all attacks. Limits mobility, deactivate the bubble to jump around.

​Special
​1 time use per cycle. Kills all enemies that are within a certain range, does not kill enemies that are too far away ​

===============================================================================

Developer's note: When it comes to game jams I just love my 2D arena games, so if you wish to be impressed, please do not look at any of my other games that are basically the same. ​

Ratings

Given 4🗳️ 4🗨️

Feedback

Tuatarian
10. Oct 2020 · 19:09 UTC
Graphics are good, nice bouncy animation, good audio, reasonably fun and quite playable, should have opted out of humour and mood imo. The sticking point here for me is that the theme feels shoehorned in. This game would work just was well (maybe even better) if the abilities were not on a rotating loop. I can't grade you down too hard because you did technically fulfill theme reqs, but it felt to me as though you had your gameidea preset/premade and just added a small thing to fit with the theme.
freeworld
11. Oct 2020 · 10:04 UTC
I like the wobbliness of the character when jumping and the sound effects when shooting/punching enemies!
The abilities felt a little weird, I basically always ended up just sitting where I was with the bubble and the melee attack is inferior to the ranged attack in every way (also it seemed like it got stuck from time to time? :P)

Went up to level 11 to see if something changes over the course of different waves and it was satisfying to kill the enemies with the nice particle effects, but it got a little repetitive after a while as no real threat seemed to come from those guys :P Still a solid entry for the short amount of time! I'm not really sure about your joke about this being your GMTK submission :D
🎤 TheDoctorOfTime
12. Oct 2020 · 09:53 UTC
@tuatarian yeah being completely honest I realized by the end how it seems like that, but thank you for the kind words, I think my game is kinda fun too!
🎤 TheDoctorOfTime
12. Oct 2020 · 10:15 UTC
@freeworld thanks! I should definitely add more of an incentive for people to level up, that would be smart. Something I wish I explained was enemy AI and how you can lure enemies to the edge from the bubble, and other little things I as the developer know but realize randoms don't. Stay chill man!
tenshi42
12. Oct 2020 · 17:25 UTC
With a little chip tune music loop it would have been great !!!
Jumping need a little polish and, in my opinion, the abilities should switch faster, for more dynamism !
Anyway, it's a pretty good game !