Drone, the Package Collector by Pepejson

[raw]
made by Pepejson for LD34 (COMPO)
I picked up both themes and tried to join them, so lets get started.

As Christmas comes the gifts must be delivered. Unfortunately the Red Fat Guy lost them somewhere in the lost city, in the desert. You have to control the drone to find them, however aura of this place makes your drone growing. You can shrink your drone, however it can't turn during shrinking. So u have to maneuver between buildings and collect holiday gifts.

Down arrow - change direction/rotate(you have to play to understand this steering :] )
Space - shrink.

Esc - main menu/exit
O - (During the game) reset highscore.
R - Restart game (after hitting a building).

Red arrow shows move direction, or move direction after shrinking
Green arrow shows main base. You collect gifts there.

Don't forget to post your highscores! :)
Have Fun!

Ratings

Coolness 59% 3
Overall 3.00 673
Fun 2.90 665
Graphics 2.97 551
Innovation 3.37 352
Mood 2.63 708
Theme 3.63 562

Feedback

tiffi
14. Dec 2015 · 16:56 UTC
Really cool game. A global Highscore would be great ;)
Piscythe
14. Dec 2015 · 17:54 UTC
Gah! I feel like it's possible to master this with enough time, but the controls are not easy to learn.
flakoflak
14. Dec 2015 · 23:41 UTC
good game.
Andrew Deem
15. Dec 2015 · 00:50 UTC
Interesting concept. As it is, it's incredibly hard. But still fun. I find myself enjoying exploring the landscape more than gathering gifts. Haha.

Something that would make it a little easier for me would be holding the space bar to shrink instead of tapping it. Otherwise, nice entry!
qwetro
16. Dec 2015 · 01:08 UTC
One key controls the directions is far more difficult than the traditional WASD controls. The concept is interesting though.
amras0000
16. Dec 2015 · 01:09 UTC
I have to second Andrew there, holding the space bar would be a much smoother control scheme. Also, some visual indication of when I can turn would be great. something as simple as the drong turning red while unable to turn.

I'm not sure if it's intentional, but the presents grab onto the drone at random points and don't shift to the center. (I'm assuming you're setting the drone as a parent to the presents' transform, in which case you want to also set present.transform.LocalPosition = Vector3.zero;)

Finally, the present dropzone is far too small. I feel like a circle about 3 times wider than that square would have worked much better.
Niels.Tiercelin
16. Dec 2015 · 01:12 UTC
I find it very hard to know on which direction you will turn on the next input. However, nice job.
exhidor
16. Dec 2015 · 16:13 UTC
Nice game, i like the
exhidor
16. Dec 2015 · 16:14 UTC
... concept (sorry for the double post ^^' I press enter a bit too soon)
Kepab
17. Dec 2015 · 18:53 UTC
Nice look, rather scary challenge level, but an interesting test of that control mechanic.
PlasmaErnst
18. Dec 2015 · 01:00 UTC
uh, Highscore was only 1071, ups.
It was fun, but the growing/shrinking part, while beeing the main challenge, felt odd to me.
(Maybe you could have tied the "growing" to the amount of packages the drone carries. The more presents, the slower the controls but the higher the score multiplier when you deliver or smth like that. But you probably thought of that) All the best
Gemberkoekje
23. Dec 2015 · 14:02 UTC
Nice game