Drought by Kep
Place terrain and pools of water.
Harvest food from trees.
Beware droughts when pools do not appear.
Survive as long as you can.
Terrain that is next to water gets healthier.
Trees like to be on grass, but not deserts.
Sun magic grows plants, but evaporates pools.
Music: "Mirage" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
Update Dec 15 - Bug fixes and balancing:
Trees no longer die if planted on a desert that is next to water.
Can play Suns on water.
Water is more visible at lower health.
Reduced Sun probability by 50%.
Droughts increase in duration by 2 every drought, up from 1.
Harvest food from trees.
Beware droughts when pools do not appear.
Survive as long as you can.
Terrain that is next to water gets healthier.
Trees like to be on grass, but not deserts.
Sun magic grows plants, but evaporates pools.
Music: "Mirage" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
Update Dec 15 - Bug fixes and balancing:
Trees no longer die if planted on a desert that is next to water.
Can play Suns on water.
Water is more visible at lower health.
Reduced Sun probability by 50%.
Droughts increase in duration by 2 every drought, up from 1.
| Web | http://hellscapegames.itch.io/drought |
| Windows | http://hellscapegames.itch.io/drought |
| OS/X (Untested) | http://hellscapegames.itch.io/drought |
| Linux (Untested) | http://hellscapegames.itch.io/drought |
| Android | http://hellscapegames.itch.io/drought |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=24452 |
Ratings
| Coolness | 47% | 1468 |
| Overall(Jam) | 3.56 | 282 |
| Audio(Jam) | 3.83 | 107 |
| Fun(Jam) | 3.40 | 321 |
| Graphics(Jam) | 3.72 | 360 |
| Humor(Jam) | 2.40 | 651 |
| Innovation(Jam) | 3.76 | 114 |
| Mood(Jam) | 3.83 | 118 |
| Theme(Jam) | 3.68 | 508 |
Like others said the downside is mostly the lack of balance: after 105 days I was nowhere near a shortage of food, and that includes the ~50 days of me discovering the mechanics.
Adding more difficulty and maybe tweaking the hand system for less randomness could have done wonders. Not saying it would be an easy task though - it reminds me of this post about the whole game design history of "Threes!": http://asherv.com/threes/threemails/
Liked the music.
Also nice, simple graphics and presentation.
The game could use a little more depth so. There is not much challenge, I played for 10 minutes and nothing much happened.