Little TV Escape!!! by Keith Wang

[raw]
made by Keith Wang for Ludum Dare 47 (COMPO)

Use WASD to move.

Use spacebar to zoom in to next layer.

Pencil can change the color displayed on little TV.

Cross blocks the little TV.

Both pencil and block only work when they can be seen!

Reach green circle to next level. LD47_1.PNG

The game is really confusing, I'm so sorry about that. I didn't have enough time to put up a decent tutorial in it. This is more of a demo for features than an actual game. Here is my presentation on how exactly the game mechanism works. I hope it helps.

The video contains the whole walkthrough for the game. So if you want to try the game yourself first, don't watch it just yet.

https://www.youtube.com/watch?v=z_6tGtq6e1A

Update:

CST 6:39 pm, 10/4/2020: Updated control scheme.

Ratings

Overall 251th 3.522⭐ 25🧑‍⚖️
Fun 212th 3.5⭐ 25🧑‍⚖️
Innovation 28th 4.174⭐ 25🧑‍⚖️
Theme 246th 3.739⭐ 25🧑‍⚖️
Graphics 472th 2.957⭐ 25🧑‍⚖️
Humor 206th 2.895⭐ 21🧑‍⚖️
Mood 344th 3.075⭐ 22🧑‍⚖️
Given 19🗳️ 18🗨️

Feedback

doomerismo
05. Oct 2020 · 03:44 UTC
The mechanics are really inovative and the transition effect is well made. Is pretty confusing, i did'nt figured out how it work at all.
Endurion
05. Oct 2020 · 04:36 UTC
Interesting idea! The levels are too samey though, but it's enough to bring the concept through.

I guess "Victory!" is the end?
Sound would be the next big step.
Diego Escalante
05. Oct 2020 · 04:47 UTC
Took me a little bit to understand what's going on but afterwards I thought it was a cool idea. I wish there was more. Nice work! The transition effect was really cool.
SirRed
05. Oct 2020 · 05:56 UTC
Very interesting puzzle game. I really liked that you could see the next layer on the existing TV. If there was more time I would add some basic audio for getting the pencil at least so you know that it does something. Otherwise great game.
kittymac
06. Oct 2020 · 03:19 UTC
what a cool idea, nice job!
Foursay
07. Oct 2020 · 12:06 UTC
This concept is really cool! It reminds me of the Sokoban game that the box you're pushing is the world itself. Very nice use of the theme loop! Good job!
Somogy
07. Oct 2020 · 22:49 UTC
Nice Job and idea! Congrats!
WitekWitek
08. Oct 2020 · 18:58 UTC
Interesting idea! I like the idea of the game, It also fits the theme very well. But i have my complaints.
1.There isn't audio which makes the game boring
2.There should be an introduction/tutorial instead of an text file
3.The victory screen isn't really "Impactful"
4.The Grid was freaking out.

Overall, Pretty fitting and intetresing idea!

-WitekWitek
Rushikesh Charapale
12. Oct 2020 · 07:07 UTC
Great! It's a small game but I really Liked the idea! Please visit my game and rate it:)
https://ldjam.com/events/ludum-dare/47/the-dumb-robot
Cargamoni
12. Oct 2020 · 07:20 UTC
I loved this game, thanks for the game. Dont forget rate our game too ^^
Spotline
12. Oct 2020 · 08:29 UTC
Nice entry! A bit confusing indeed but in a good way. The challenge was pretty well-balanced even for a 'proof of concept'. The zoom effect was very cool. The game is a bit "dry" but it works and is interesting well done !
p-r
12. Oct 2020 · 10:16 UTC
Didn't think it was confusing at all, it's a very clever puzzle, you should create more levels
Robin49
12. Oct 2020 · 10:26 UTC
I love this one, it is very simple but the principe is very clever. Maybe a tutorial could be good. Anyway good job and thanks for the game :)
WhyNotYT
12. Oct 2020 · 16:12 UTC
Was scared after reading the description but the game turned out to be easy to wrap my head around. Nice Job. Though The Transitions Were Trippy and I Kinda Got Motion Sickness But Other Than That Really Fun.
SeezoGames
13. Oct 2020 · 16:14 UTC
very cool mechanic, it was challenging to beat some of the levels. A tutorial might have improved it, something as simple as text that says "press space to zoom in on next layer" on the first level.
gamescodedogs
18. Oct 2020 · 09:58 UTC
Great concept!
SlavTurtle
19. Oct 2020 · 21:16 UTC
Confusing but an amazing concept
anchorlight
20. Oct 2020 · 01:20 UTC
My only real confusion with the game was that I never felt like I truly understood how the color change tool worked. It also took me a moment to realize that there were more than two screens available to the player to use.

This game has some very neat puzzle concepts behind it, and I can definitely see some potential in expanding on what's here. I know it's been stated before, but the screen transition animation is also very well done.

All in all, I don't have too much to say on this. I really appreciate how unique your take was on the jam, and it's executed fairly well in practice. Great work!