Springy's Adventure by TheCrittersCove
Adventure through the world, eating things as a slime.
Instructions: Consume things, avoid the hawk, move to the next area. Honestly it's a pretty straightforward game.
Update: A bug fixed version has been added to the itch.io page. The original still remains. If you play the newer version, just take this into account when rating.
Please leave a comment with feedback if you want me to play your game. Thanks!

| Youtube | https://thecritterscove.itch.io/springys-adventure |
| Original URL | https://ldjam.com/events/ludum-dare/47/springys-adventure |
Ratings
| Overall | 1212th | 3.205⭐ | 24🧑⚖️ |
| Fun | 1310th | 2.857⭐ | 23🧑⚖️ |
| Innovation | 1320th | 2.81⭐ | 23🧑⚖️ |
| Theme | 1465th | 2.786⭐ | 23🧑⚖️ |
| Graphics | 434th | 3.955⭐ | 24🧑⚖️ |
| Audio | 617th | 3.386⭐ | 24🧑⚖️ |
| Humor | 756th | 2.765⭐ | 19🧑⚖️ |
| Mood | 1001th | 3.205⭐ | 24🧑⚖️ |
| Given | 20🗳️ | 22🗨️ |
My game crashed at the end, though it seems you already know about that bug.
1 - the rendering was often wrong
2 - His eyes sometimes completely dissapeared when he respawned, I have no idea why
here's an image that shows both bugs

3 - after completing the game I was dissapointed to be greeted by a fatal error message

4 - this one isn't really a bug but altough I loved the respawn anim/loop it could have been smoother
despite these problems I still really enjoyed it!
I loved the art and the music.
The controls are ok even if some collisions are a bit sticky.
The text explanations for good and bad mushrooms is good, same for the conditions for level end.
I had the same crash than other peoples at the end!
Thanks for the game I had fun 💕
I didn't understand what you meant by "move to the next area" though! I collected all the things that I was able to collect but wasn't able to find anything more I could do in the starting area. I see some of the comments here talking about more of a game, so maybe maybe I'll try again...
I don't know if I was an outlier but I just started collecting everything assuming that was the goal and yeah, didn't even notice the bridge when I was playing through the first two attempts. So, maybe making interactable elements in the game clearer might be a good tweak to make.
I think this game could have used some sound effects to enhance not only the mood, but aspects of the gameplay. For instance, a sound effect for when the hawk approaches would help to serve as a little extra warning for players that the bird is approaching. A visual cue for the hawk that appears briefly would also have been helpful, although the hawk wasn't too difficult to avoid, up until the final stage. It just felt a little too sudden, even though the mood overall was too relaxing for me to be shocked. It also would have been nice to have a sound effect/jingle for when the player can move to the next area. Maybe a HUD as well to indicate when or how much the player has left to consume in order to proceed. I wasn't very clear as to how this was determined, so I was mostly just wandering around the area in a mostly vertical matter, then pressed my head against all sides of the screen until I suddenly went to the next stage.
I thought it was really cool how the slime respawned by growing into a flower. I'm not sure if there was really any penalty to getting caught, since I never actually started at the beginning of any stage except for the last one. I love how the visuals were varied in the two stages, but still remained cohesive as a whole.
There were some issues with text overlapping at the bottom of the screen when items were picked up in quick succession, and the game music stacks itself when replaying the game. These were two things I noticed, aside from the blank main character face. I'm not sure which version was the bug fixed one, but I just assumed it was the October 6 version. Additionally, I do feel like it was a missed opportunity to have the stage itself also loop horizontally - I was kind of surprised when it didn't. Still, that's more of a very small issue and I had a good time.