Flower Son by Stephen Patrick
Basic Controls:
Z - Reverse Time
X - Place a seed to jump on, or mark the sun to boost when passing through it's rays.
(M) - Cycle through sound options (On, Off, half volume)
You are a sunflower whose mother has fallen ill. Use your inexplicable time-travel abilities to find something out there in the world that might bring her back to health.
This game is best-optimized to be played on Chrome due to its engine, CraftyJS.
Audio was made with Bosca Ceoil and BFXR.
Detailed Controls:
This game is an autorunner where pressing Z will "reverse time", or send you backwards. When going back in time you do not collide with anything but the floor and can retreat to a safe position if you fall into a pit of spikes (for example).
When going forward in time, pressing X will place a mark for the next time you time travel to focus the sun on that position. When you then hit that focused sun (when going forward in time), you'll be boosted forward.
When going backward in time, pressing X will place a seed. This seed, the next time you time travel, will grow into a plant which will bounce you if you run into it.
Despite having only two buttons, the things you can do with just these interactions is a bit complex, and the last puzzles in the game (along with the collectable sun-drops along the way) will demand that you've mastered these controls and their quirks, which may seem un-intuitive. Some hints towards these:
Going back in time drops your momentum entirely and gives you a default speed.
You only trigger new jump-plants and new sun-rays to spawn when switching from reverse-time to forward-time.
You can only interact with jump-plants and sun-rays when going forward in time.
Hitting obstacles sets your speed to zero, but only during forward time.
Known bugs that aren't getting fixed for the ludum dare version:
If you try really hard you can make yourself move really slow by timing boosts / hitting spikes. Reset this by walking into a spike.
Replaying the game (once completed) without a refresh of the browser causes several things to break.
You can't skip the intro until the game has loaded the map, which it does in the background. (You can mash continue before the map is loaded, though)
Updates after deadline (CST):
10:00 PM Dec. 13: Fixed bug preventing ending from being reached.
2:00 AM Dec. 14: Fixed that same bug but for real this time.
11:00 PM Dec. 28: Fixed bug with piston positioning that would occasionally render game unfinishable.
Z - Reverse Time
X - Place a seed to jump on, or mark the sun to boost when passing through it's rays.
(M) - Cycle through sound options (On, Off, half volume)
You are a sunflower whose mother has fallen ill. Use your inexplicable time-travel abilities to find something out there in the world that might bring her back to health.
This game is best-optimized to be played on Chrome due to its engine, CraftyJS.
Audio was made with Bosca Ceoil and BFXR.
Detailed Controls:
This game is an autorunner where pressing Z will "reverse time", or send you backwards. When going back in time you do not collide with anything but the floor and can retreat to a safe position if you fall into a pit of spikes (for example).
When going forward in time, pressing X will place a mark for the next time you time travel to focus the sun on that position. When you then hit that focused sun (when going forward in time), you'll be boosted forward.
When going backward in time, pressing X will place a seed. This seed, the next time you time travel, will grow into a plant which will bounce you if you run into it.
Despite having only two buttons, the things you can do with just these interactions is a bit complex, and the last puzzles in the game (along with the collectable sun-drops along the way) will demand that you've mastered these controls and their quirks, which may seem un-intuitive. Some hints towards these:
Going back in time drops your momentum entirely and gives you a default speed.
You only trigger new jump-plants and new sun-rays to spawn when switching from reverse-time to forward-time.
You can only interact with jump-plants and sun-rays when going forward in time.
Hitting obstacles sets your speed to zero, but only during forward time.
Known bugs that aren't getting fixed for the ludum dare version:
If you try really hard you can make yourself move really slow by timing boosts / hitting spikes. Reset this by walking into a spike.
Replaying the game (once completed) without a refresh of the browser causes several things to break.
You can't skip the intro until the game has loaded the map, which it does in the background. (You can mash continue before the map is loaded, though)
Updates after deadline (CST):
10:00 PM Dec. 13: Fixed bug preventing ending from being reached.
2:00 AM Dec. 14: Fixed that same bug but for real this time.
11:00 PM Dec. 28: Fixed bug with piston positioning that would occasionally render game unfinishable.
Ratings
| Coolness | 58% | 3 |
| Overall | 3.17 | 536 |
| Audio | 2.53 | 535 |
| Fun | 3.00 | 586 |
| Graphics | 2.50 | 766 |
| Innovation | 3.53 | 254 |
| Mood | 2.86 | 559 |
| Theme | 3.53 | 650 |
Nice game overall! :)
I can see this taking a long time to master, and I'm really interested in more puzzles that you'll bring to this if you choose to continue with it [which I think you should].
Reminds me a little of spoiler alert, very fun, and well done! :)
Your game is really well thought-out. The game-mechanics make this more of a puzzler than a platformer, which is really cool. It reminded me of Braid, which is a good thing :)
The music fits the art style, but the sound effects get a little annoying after a while. Also the intro screen didn't work in my case.
Very good job!!