Egg Rocket Unicorn by ubershmekel
An egg fell from a tree. The egg is in danger. Only Rocket can keep it alive.
- There are two different endings. Click for clues:
!> Only the last level affects the ending.
.
!> Stay in the forest when Unicorn leaves to give chase. Stay away from the forest to say goodbye.
- Lunar lander mechanics :)
- There are virtual keys for phones and tablets.
- This game was designed with kids in mind. Specifically my kids said they would like to see a rocket, robot, unicorn and puppies. I took it from there.
- Built with Phaser, in JavaScript.

| Youtube | https://github.com/ubershmekel/egg-rocket-unicorn |
| Youtube | https://ubershmekel.github.io/egg-rocket-unicorn/ |
| Original URL | https://ldjam.com/events/ludum-dare/46/egg-rocket-unicorn |
Ratings
| Overall | 490th | 3.474⭐ | 41🧑⚖️ |
| Fun | 556th | 3.244⭐ | 41🧑⚖️ |
| Innovation | 835th | 2.885⭐ | 41🧑⚖️ |
| Theme | 753th | 3.395⭐ | 40🧑⚖️ |
| Graphics | 771th | 3.038⭐ | 41🧑⚖️ |
| Audio | 179th | 3.632⭐ | 40🧑⚖️ |
| Humor | 108th | 3.708⭐ | 38🧑⚖️ |
| Mood | 94th | 3.882⭐ | 40🧑⚖️ |
| Given | 29🗳️ | 49🗨️ |
I liked the physics, gives it challenge. 2nd stage would have been nice if more roomy, but if you flip too much the egg falls.
All in all nice one! Good luck!
I spent like 5 minutes trying to get control of the rocket, was really fun.
Short, fun, and interesting
If you want to make this for kids though, I would consider making the movement somewhat easier. Right now it is very slippy, which is a bit hard to controll. Other than that, great game!
It had a nice soft touch thanks to the music and the story. I even felt a bit sad and thanks to being though grown-up man I ddd not cried at the end when my unicorn left me. If such a short game left this feeling at the end it means it was done right.
Edit: Maybe I would slown down the acceleration.
Good job, thanks.
For the bad thing only level where you need to eat rainbows was little anoying. I think there was to many of them:)
Also the eating sound is excellent :)
Cheers
@ironygames - I was definitely going for something that would be challenging for kids, but perhaps easy for grown ups. The idea of the egg cracking based on velocity, or falling off based on angle - would be really fun to explore. I think it would be even better if I could make the difficulty dynamic. Eg if you broke the egg or it fell off - you don't lose, you just go to an easier timeline.
@commanderstitch - lol
@rjerez192 - thanks for the feedback. I'm pretty weak as far as art goes, and I didn't know the engine before starting the project. I was a bit let down by Phaser being geared towards pixel art and not handling SVGs well. I hope to get better as an artist/designer!
@darriasart - there is an alternate ending you might want to check out :) I added clues to the description.
@lalada - nice! Thank you :)
@mehrdadsh - thanks :)
@sneakycocoon - check out the clues for the alternate ending. I do wonder what you mean by sideways movement. With Lunar Lander controls, you need to precisely control the angle of your ship to really go "up". It is a control scheme that not everyone likes. I'm going to assume that's what you meant. Please let me know if I misunderstood.
@plopmenz - this game was too easy for my 6 year, and too hard for my 7 year old. So I tried to balance it around them. What age of kids did you see struggle?
@snory - that's excellent feedback ❤️ thank you. On the acceleration, seems to be you're not the only one who felt that way.
@jk5000 @goffmog @malai @gaminghamster @yolziii @clement-k @senokos @jessefreeman - thank you!
@kevinworkman - a cool thing is now they want more games with other characters. This Ludum Dare got me real inspired.
@adamcyounis - thank you for the feedback! I'm pretty bad with drawing, but comfortable with code. The game indeed has a small amount of content. I suspect you didn't evaluate the game as one designed for kids. In general the different perspectives and criteria you could use for judging make LD metrics hard to be precise with. I hope to level up the visual fidelity for the next one.
@sheetcode - I was thinking hard about the amount of rainbows to eat. The game has very little content because I didn't employ any map editor, just code. So the amount of rainbows was a way to buy more time for users to experience the control mechanic. In hindsight, I think maybe less one row would have been a better call.
@martiansteve - thank you. I'm glad you liked the sad ending.
@blobo @hakro - awfully positive and nice of you to say, thank you :)
@alex457 - Thank you. I planned a laser dodging level, but ran out of time. Seems this game was not viral or more widely interesting, so I hope I can get more content in the next compo.