Fire Loop by Kevin Meissner
Top down wizard shooter.
You have to collect fireballs from little volcanoes. Safe them in your magic loop and fire them against attacking ice trolls.
Try to kill as many trolls as possible and give us a screenshot of your highest score!!
Good hunting ;-)
Credits: Art: Kevin Meissner and Violeta Juškova Code: Carsten Ruhr

How to play: - Use WASD to move and your mouse to look around. - Collect fireballs from the little vulcanoes. - Keep the fireballs in your loop to increase their power. - Shoot them with leftclick at the ice trolls, as soon as the fireball is infront of you. - Kill as many trolls as possible.
| Youtube | https://github.com/dac-xp/LD47/archive/master.zip |
| Youtube | https://www.dropbox.com/s/19xpy25adha2ipb/LD47-FireLoop-Win64.zip |
| Original URL | https://ldjam.com/events/ludum-dare/47/fire-loop |
Ratings
| Overall | 753th | 3.538⭐ | 41🧑⚖️ |
| Fun | 910th | 3.25⭐ | 40🧑⚖️ |
| Innovation | 1182th | 2.974⭐ | 41🧑⚖️ |
| Theme | 1432th | 2.842⭐ | 40🧑⚖️ |
| Graphics | 359th | 4.039⭐ | 40🧑⚖️ |
| Humor | 548th | 3.026⭐ | 40🧑⚖️ |
| Mood | 922th | 3.27⭐ | 39🧑⚖️ |
| Given | 138🗳️ | 53🗨️ |
While the idea is great, enemies doesn't really require to use your fireball, so you just have to collect them, then once in a while, just one shot a bunch of enemys, then get back to collecting fireballs again.
The gameplay loop is too much collecting fireball, and not enough fight, and it's specially just because enemies don't required to be killed to get more fireball. And then, the game actually tells you that you have to collect more to be powerfull, so why should i throw my power away right ?
Enemies should get better over time, maybe their speed should match player speed and add a dodge so that the only way to get passe through enemy is by using a dodge with cooldown OR killing them, that would make the fireball collect way more important, and harder to stick around with 50 fireball or so, i don't even know.
Overall, arts is great, controls are great, actual fighting is fun, remind me of zombie games actually, that's just the gameplay loops that is boring. With that said, i was stuck in that loop so .. maybe a plus for the same ?
Congrats for your entry, still a great job !
Original mechanic as well :)
The growing fireball and shooting mechanics are very nice. It's a very solid entry for less 3 days of work!
The models are gorgeous and the animations are really smooth! +1 for the character dancing on the title screen. :D
Nice entry !
Edit: I'm curious, what is your interpretation of the theme? Is it more than the "loop" of fireballs around the wizard? 'Cause I also realized that a good way to win the game is running in circles (loops) so that you get a big pack of trolls behind you before shooting them?

Overall, really good game.
The loop mechanic was pretty interesting. It took me a while to figure it out though since at first it seemed like the shooting mechanics were just unresponsive since it wouldn't always shoot when I clicked.
After I figured it out though, it did become a lot more enjoyable.
Maybe add more spell types, or change what the fireball does depending on where in the loop it is when you click
Yes we made all of the 3d assets in the jam. I just used a few shaders I made a while ago.
Our first idea was to have all of the elements: Fire, Air, Earth and Water and different enemy types.
But we said lets start as small as possible and just used fire and the ice trolls and it turned out as a good idea. We did not have the time for anyting else^^
