Peng's New Ting by Criggles
Play as Peng in his big adventure through the seasons.

Controls: - WASD = Movement - Left click = Fire Phistol - Right click = Fire Caviar Cannon - Space = Slide - E = Buy from shop (You must be close)
Loop through the season and after each loop, head to the central shop to buy upgrades.

Bug fixes: Fixed a bug around AI vision on shot Fixed radius for shop purchase Fixed issues around animations triggering
Ratings
| Overall | 1363th | 3.06⭐ | 27🧑⚖️ |
| Fun | 1274th | 2.9⭐ | 27🧑⚖️ |
| Innovation | 1554th | 2.44⭐ | 27🧑⚖️ |
| Theme | 1391th | 2.9⭐ | 27🧑⚖️ |
| Graphics | 1056th | 3.28⭐ | 27🧑⚖️ |
| Audio | 882th | 2.96⭐ | 27🧑⚖️ |
| Humor | 603th | 2.955⭐ | 24🧑⚖️ |
| Mood | 1400th | 2.667⭐ | 26🧑⚖️ |
| Given | 18🗳️ | 23🗨️ |
my biggest issue was the audio balancing, the explosion and music are way louder then the other sounds.
I also feel the enemies don't chase enough, if you stay far away you can snipe them without them shooting back. Never got the buying upgrade to work but maybe I didn't find the correct place to stand in. Maybe you could make a fixed buy phase after you finish a rotation? great effort overall!
The only thing I could say is I wish the coin collection was a little easier. I had to walk around and over some coins multiple times to collect them. I'm guessing the character has a collider on him and his narrow feet keep missing the collider of the coin. But again very well done overall.
In any case, it's a nice game and I liked the core gampelay loop (pun intended ;)). I liked that the upgrades to buy each loop were provided randomly (although I sometimes cursed the lack of HP UP ;)).
It has some things that could be improved upon, in my opinion. Because of the forced perspective, enemies will sometimes shoot at you from beyond the screen and you have no chance to avoid being hit (as you don't even see the enemy yet). I didn't like that. Coin collecting could be somewhat easier, you have to really stand on top of them now.
I think it's a nice jam job :).
I kept wanting to move the camera so that I could get a better view of things. The fixed camera meant that some enemies were difficult to target (and it always seemed to be the ones with the automatic weapons). Still, having a locked camera meant that you had to be pretty careful just running around which added to the challenge.
Overall, good work!