The Ages Among Worlds by Victor Vk
I choose to make my firt Game In Ludum Dare Game Jam and almost couldn't finish, but, here we are, i ended doing something, Im a 3d Artist, but i am a crap in programation, i couldn't do everything i want, but i think that is cool for the first thing
| Youtube | https://victorvk.itch.io/the-ages-among-worlds |
| Original URL | https://ldjam.com/events/ludum-dare/47/the-world-among-us |
Ratings
| Overall | 1637th | 2.479⭐ | 26🧑⚖️ |
| Fun | 1655th | 1.957⭐ | 25🧑⚖️ |
| Innovation | 1620th | 2.208⭐ | 26🧑⚖️ |
| Theme | 1638th | 2.261⭐ | 25🧑⚖️ |
| Graphics | 620th | 3.769⭐ | 28🧑⚖️ |
| Mood | 1215th | 2.979⭐ | 26🧑⚖️ |
| Given | 21🗳️ | 23🗨️ |
This game looks really beautiful. Great to have it in your portfolio as an artist.
Some feedback on the few game mechanics there are:
* I couldn't rotate and walk at the same time, maybe look up some movement tutorials and try to remake that, there are a lot of tutorials for movement out there.
* I think you should look at the camear/playerview together with your level design. I think the heightdifferences in the level didn't really work with the way your playercamera was designed. There are a lot of blind corners, holes I couldn't see. I'm not an expert on that either, but I think it needs some tweeking to give the player a better feel for where they are and what surrounds them.
Good luck, and thanks for the game!
- Hide the mouse cursor
- It wasn't clear at all what to do or where to go
- Maybe put the controls in a separate screen (menu screen?) or something, having them always be there in big font kinda ruins the atmosphere
You should add "Cursor.lockState = CursorLockMode.Confined;" anywhere in your code to hide the cursor and lock it in the game window, otherwise it's annoying for the players who have two screens ;)

I just wanted to give your some really simple tips to improve your graphics in a copple of minutes:
* Add some ambient lighting to make shadows on trees less black
* Decrease main light intensity (grass and rocks are far too bright)
* Add post processing (google Post Processing Stack v2). Add some ambient occlusion and fog, it will make picture a lot pretier!
* Make lava material emissive and add Bloom postprocessing
Models and movement are very good for a first time! Next time think about what to shoot and you have a solid game
Also, just a note on developing with mouse controls, you'll want to lock your cursor. It may not seem like an issue besides the cursor flying around the screen as you control the camera but I have a multi-monitor setup, so when I move the cursor towards my second monitor and try to fire, I'll end up clicking off the game instead. There's a simple snippet of code that Unity has which will do that for you:
```
Cursor.lockState = CursorLockMode.Locked
```
thanks by the feedback, here are some improvements in the game design with your hints, hope it's better, there is no explicit goal yet, but soon i'll add some enemys and features, Hope you enjoy it
https://victorvk.itch.io/the-ages-among-worlds

Thanks by the feedback, sure it will have actual gameplay soon