Keep her alive! by Rirdeg
In keep her alive you are on a journey with your wife. Unfortunately she has developed an illness on the journey and is resting to recouperate, at the end of each day you make a journey to the shop along the hazardous path to get supplies for your sick wife, the shopkeepers may also have an upgrade or two for yourself if you have the funds!
Developed using the below tools:
Godot 3.2
BFXR
Pixaki
Photoshop
Abundant Music
Controls
WASD - Move
Mouse Cursor - Move sword
Left Click - Swing sword
Changelog
V1.1 Fixed player upgrades not costing gold
MACOS AND LINUX Builds are untested.



My first publically available game and honestly, not that great! But it's out there. Really wanted to explore the relationship between the player character and the wife but sadly ran out of time.
Some thoughts at the finish line
I started with the wrong node type for enemies and it was too late in the compo to change so if enemies get "air" beneath them they will fall very slowly, it's a bug, no time to fix it before end of compo. Sound effects are garbage and would dedicate time to a proper folly job next time I'm not an artist but boy is there some real programmer art in there Overall though, that's a project done in 48 hours. I'm proud of myself. I'm impressed with everyones work here. Well done all!
Let me know what you think below. Thank you.
Ratings
| Overall | 732th | 3.22⭐ | 27🧑⚖️ |
| Fun | 776th | 2.96⭐ | 27🧑⚖️ |
| Innovation | 1002th | 2.54⭐ | 27🧑⚖️ |
| Theme | 482th | 3.72⭐ | 27🧑⚖️ |
| Graphics | 770th | 3.04⭐ | 27🧑⚖️ |
| Audio | 421th | 3.2⭐ | 27🧑⚖️ |
| Mood | 490th | 3.24⭐ | 27🧑⚖️ |
| Given | 22🗳️ | 23🗨️ |
Overall you managed to create a short but put together experience. I did see some nice attempts at creating non-linear levels which is a nice way to affect the end. You got some player choice at the end of each level which was a nice touch that also directly affects how the story ends. There was just enough content to keep me entertained and you paced it well.
You mentioned it had some jank and it did. But I didn't meet any game breaking bugs so overall I would say you did great!
I also liked the little power-ups. A great experience overall.
Just the right amount of difficulty. Good experience good game!
- I managed to trick the game that if I jumped right on any enemy NPC I just could "grab" and jump away with them far away without taking any damage.
- Even without that trick I just realized that there is no AI at all. I expected that if I go near to them, they start aproaching me, but no :(
- The platforms were put in a way that I felt multiple times that when I jumped off from one, I cannot go back, just only if I turn back and go through it again.
- In the end it was not that obvious what should I do, or how can I do it better.
Not saying that my first game was better in anyways (neither the current one), I'm happy you published it, because that's the most difficult part!