Choo Choo Loop by thunderkerrigan
Come and play a board game where trains roll and your only goal is to stuck them in a loop. The more the better. You can place tiles with rails or destroy tiles to make new path and loop to send them on their way to infinity.
Gameplay Preview :


https://youtu.be/pWrb9TCeSM4
Controls : - Left Clic for drop or destroy a tile. - Scrollwheel to switch between tiles.
Team : - Joseph Pasqualini, Dev @thunderkerrigan - Florian Boulet, Dev @tribaleur - Brian Pitet, Game Design @Rancune - Romain Pennes, Music @JeuneGen
Ratings
| Overall | 1465th | 2.931⭐ | 31🧑⚖️ |
| Fun | 1230th | 2.964⭐ | 30🧑⚖️ |
| Innovation | 694th | 3.431⭐ | 31🧑⚖️ |
| Theme | 987th | 3.446⭐ | 30🧑⚖️ |
| Graphics | 1219th | 3.069⭐ | 31🧑⚖️ |
| Audio | 666th | 3.333⭐ | 29🧑⚖️ |
| Humor | 871th | 2.6⭐ | 27🧑⚖️ |
| Mood | 1211th | 2.981⭐ | 28🧑⚖️ |
| Given | 49🗳️ | 37🗨️ |
It plays nicely, I however was confused on how to build a loop since they just smash in the box then.
The visuals are nice and the music is fun (I think you only forgot to check the "loop" box - it just stopped after a while).
Nice entry!
When you position the cursor back on a rail, it should allow you to destroy it by left or right-clicking it.
It could require a bit more than one destruction to be able make a loop though.
Unfortunately the box keeps on spawning "Choo Choos", so even if I get a loop, the game would be over somewhere else.
Right now there is no reward as to lock a train in a loop.
I'm still scratching my head on this one :smile:
it seems to be impossible as the interval of the trains being spawned is just too short for me to AND destroy two tiles AND put different direction rails in this short timespan.
great idea though, I had fun losing the game! it seems to fit the theme very nicely!
nice job on the game overall!
I did struggle a bit with what to do though. At first I connected the two boxes, which caused me to lose. Next I tried forming a loop back to the starting box, which caused me to lose. I guess the goal is to just survive as long as possible by doing spirals? Or snaking back and forwards?

It was kind of a hollow victory however, as nothing happened and I died about 5 seconds later, lol.
This game has some serious potential. The music is good, the graphics are cute, and the gameplay is novel. I think it's only downfall was the same fate met by many jam games: the creators underestimated the difficulty for people who haven't been playing it for three days straight! But I see what you were going for, and I like it. :smile:
Imagine that we intended to drop 3 train spawns at a given time :sweat_smile: .
I think I'll look into polishing this game and find a better use of the loop. We all have a blast making it and I really want to make the players enjoy it. We definitely need to give a reward for making loops.
@reallyqbert thank you! Indeed, tracks & trains have their shares of games in this jam :laughing: . I think your game made the difficulty smoothier evolving throughough the game where ours just smash the player's face right off the bat :laughing: .
So the overall game idea is quite nice. If you keep on working on it I think you can create a nice casual game out of it :-)
I like the idea of the game a lot though, it's fun managing multiple trains on the game board.
Indeed, the rails construction palette is determined by all available paths on the targetted tile. Right now, it's too much restrictive as it filters on the exclusive opened paths. We planned to continue this game developmment as we had a lot of fun with it and we think it has potential. Stay tuned! :wink:
It's just unintuitive
It kind of doesn't make sense. You're supposed to create tracks for the trains that spawn and then close off the track so they loop together, but you never know when a train will spawn, or how many will spawn. So I found myself struggling to keep the first train going by building tracks and waiting for them to stop spawning because if I destroyed earlier tracks to make a loop, I would lose immediately because of the new trains that spawn.
To make this work I think you should add a counter to the starting block so you know how many trains are left and maybe also like a countdown or progress bar so you know when the next one will spawn. This will allow you to plan out the track and decide whether you want to make a lot of small loops or one large loop for all the trains at once, and it lets you know when you can destroy earlier pieces of track
Also I think just getting rid of the 2nd starting block will make the game a lot more playable right now since it would at least eliminate the guessing game of where the trains will spawn