HIVE by krammetje


Controls:
Left mouse button - Order worker to gather resources
Right mouse button - Order fighters to move to location
| Youtube | https://krammetje.itch.io/hive |
| Original URL | https://ldjam.com/events/ludum-dare/46/hive |
Ratings
| Overall | 891th | 3.625⭐ | 30🧑⚖️ |
| Fun | 757th | 3.554⭐ | 30🧑⚖️ |
| Innovation | 1377th | 3.214⭐ | 30🧑⚖️ |
| Theme | 1017th | 3.75⭐ | 30🧑⚖️ |
| Humor | 1667th | 2.435⭐ | 25🧑⚖️ |
| Mood | 1794th | 3.037⭐ | 29🧑⚖️ |
| Given | 54🗳️ | 27🗨️ |
I had the feeling that i got weaker over time, because the enemies got more and more...
😅
Some cooldown indication on abilities would be nice - would save a player unnecessary clicking.
We made the game with size 1280x720 in mind. Could be the page is zoomed in a bit for you. I think anchor's are not correctly set, which screws up the UI position when in a different screen size.
I'll remember to pay more attention to this for next game jam. :sweat_smile:
1. Itch.io window size is set to 1600x900. That made the entire UI not work as it should be - even the buttons in the menu didn't appear to detect clicks properly, like the button area was moved away from the actual button sprite. Try editing your game window size on Itch.io game page and see if that helps.
2. I guess most of this problem stems from the above, too. The game doesn't really explain itself well. I tried constructing some units, but they rarely actually appeared after clicking buttons in the build menu. I don't know if it's the UI problem or some game mechanic I don't understand. There's the "+1 egg" upgrade in the upgrade menu, but it seemed to me like it only worked once, and without the ability to construct more units it was difficult to stay alive for a long time.
3. Also a UI problem - since the UI covers the area where my worker bees are working, it's impossible to see if something comes from the bottom of the screen and attacks them.
Other than those issues, it's a good idea. I was happy to see an RTS entry in this jam. Well done! ;)
Also some form of score and high score would make it even better.
great job guys. I think the difficulty curve should start more subtle. but its a great game..
I didn't know how to pick up resources that are far away :( . then I read your description :)
It has a learning curve but that's fine with RTS games.
Great job! :)