Frying Nemo by ytaha

An evil flying red hand wants to fry your fishes. Try to keep em alive by constantly putting them in the "aquarium"
Reaching wave 10 is your goal, hope you have fun!
Tools
- Unity 2018.4
- Blender
- Photoshop, AI (for thumbnails, sprites)
- Wolfram Tones (for music)
Changelog
- Completely removed hand's lerp effect
- Adjusted hand movement speed, fish collider radius, game difficulty
- Fixed restart game button not working bug
- Fixed end game scene bug
- Added turning off sound when game ends
Art, sfx, coding made by me! @ytkimirti
| Youtube | https://github.com/ytkimirti/ld46 |
| Youtube | https://ytkimirti.itch.io/frying-nemo |
| Original URL | https://ldjam.com/events/ludum-dare/46/frying-nemo |
Ratings
| Overall | 3th | 4.391⭐ | 34🧑⚖️ |
| Fun | 5th | 4.355⭐ | 33🧑⚖️ |
| Innovation | 31th | 4.188⭐ | 34🧑⚖️ |
| Theme | 17th | 4.422⭐ | 34🧑⚖️ |
| Graphics | 15th | 4.516⭐ | 34🧑⚖️ |
| Audio | 12th | 4.258⭐ | 33🧑⚖️ |
| Humor | 4th | 4.387⭐ | 33🧑⚖️ |
| Given | 26🗳️ | 36🗨️ |
But apart from that, It's awsome! :)
A very nice take on the theme, and overall, a great jam entry.
EDIT: https://imgur.com/a/iUR9EpL
The retro theme on level 4 is really cool! I did not reach level 10, but will come back and try again definitely.
I probably gone too far with polish, maybe could'we spend some of that time in adding a new mechanic but hey, that's what I enjoy hehe.
And i liked the reward thanks
I loved the small variations like the wireframe shader in level 4 for exemple that keep the game challenging ! Congrats !
Good job
It got slightly frustrating sometimes, when the grabbing didn't work, but I guess that is part of the game!
Well done!
Edit: I see your comment mentioning you were running out of time. Understandable :smile: