Carrying is Caring by Vederant




The goal is to kill all enemies and reach the end. You can attack them when they're in range, but only damage them when you're not holding the jar.
WASD - walk
Space - jump
Shift - dash
Mouse - Rotate camera
Left mouse button - Attack
Right mouse button - Throw Jar in Air!
If you want you can follow us on Twitter:
https://twitter.com/drazihnya
https://twitter.com/gszargot
| Youtube | https://trustyfireball.itch.io/carrying-is-caring |
| Original URL | https://ldjam.com/events/ludum-dare/46/carrying-is-caring |
Ratings
| Overall | 1050th | 3.565⭐ | 25🧑⚖️ |
| Fun | 1116th | 3.37⭐ | 25🧑⚖️ |
| Innovation | 558th | 3.63⭐ | 25🧑⚖️ |
| Theme | 995th | 3.761⭐ | 25🧑⚖️ |
| Graphics | 303th | 4.283⭐ | 25🧑⚖️ |
| Humor | 1142th | 2.913⭐ | 25🧑⚖️ |
| Mood | 1471th | 3.261⭐ | 25🧑⚖️ |
| Given | 29🗳️ | 28🗨️ |
I think the jar could have a slightly bigger hitbox, two or three times i dashed just through it (actually just besides it but so close that I feeled it should have been close enough), this would make the game less frustrating.
Also I found out, that you can hit enemies multiple times if you click fast enough (just did this because I thought they might require multiple hits to be killed) and that way you can make the game think you killed multiple enemies.
I love the idea, though I think the slowdown is unnecessary or at least too intense (intense enough to feel barely in control, especially using dash). I believe a core loop around catching the jar (ground or mid-air) with the dash would be more satisfying. I would buy fullprice a finished game based around this concept as long as you keep the animal girl.
I think I could multikill a single enemy (the counter dropped by a seemingly random number with every kill, and I certainly hadn't killed everyone by the end). I floated through the stairs above the glowy thing and it was a bit funny. The technical side needs work, but it's a prototype.
When I managed to get to the big glowing crystal I thought "Oh so here's where I have to bring the jar" and right clicked. Then the jar crashed into the crystal and I lost so I had to restart.
Once in a while I get hit and one hit means you are dead and have to restart from the very beginning, that was very frustrating.
Also when you are in slow motion the character moves way too slow, so slow that hitting the air was a better way to close distances to grab the jar before it hits the ground (not sure if that's intended, though).
Overall it was a fun game, other than the checkpoint thing (I would definitely add one in the glowing crystal, seems like a perfect place).
I can see this with some polish working as a proper game.
Congratulations for the game! You did a great job