Snake by JoshyOshKenoshi
A simple, two-button version of Snake. I was a bit out of practice, and also had quite a lot of other stuff going on on the Saturday, so I decided to go for something relatively straightforward, but which fitted both themes.
In Snake, your aim is to grow as long as possible. You grow by eating apples, which appear at random locations on the screen. The game ends when you collide either with a wall or with yourself.
The left and right arrow keys change your direction.
In Snake, your aim is to grow as long as possible. You grow by eating apples, which appear at random locations on the screen. The game ends when you collide either with a wall or with yourself.
The left and right arrow keys change your direction.
| Web | http://joshyoshkenoshi.itch.io/snake |
| Source | http://joshyoshkenoshi.itch.io/snake |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=49675 |
Ratings
| Coolness | 32% | 1952 |
| Overall | 3.06 | 632 |
| Audio | 2.67 | 461 |
| Fun | 3.00 | 586 |
| Graphics | 2.69 | 693 |
| Innovation | 1.88 | 933 |
| Theme | 4.19 | 95 |
Congratulations, that's really the kind of things I like to see in LD!
#1 Whenever I see "personal best score" I want to see it grow when my actual score reaches it. Like those awesome arcade ports for NES and SNES. I want to see both the score and personal score grow at the same time. Without that, snake is just not the same. xD
#2 Visuals.
#3 Music.
The implementation of both themes is 200% perfect nonetheless and I really respect that!