Coalesce by James Dunlap
Coalesce
Welcome to our ninth straight Ludum Dare Entry! This time has proven more challenging even though our team was not really affected by the current events. We took it almost to the wire this time! We hope you enjoy.
Description
Aliens from another dimension have attacked a top secret laboratory and your work place, and it is up to you to stop them. These are no ordinary aliens though, because they are attacking in two dimensions!
The clever physicist and warrior you are, you have learned of their secret ability and now you must cooperate with your alternate self to find out what has brought this calamity.
However, both you and yourself must be careful to protect each other from these invaders, or you will die in both realities!
Contributions
Coding: James Dunlap
Graphics: Cameron Dunlap
Level design, props and graphics, sounds: Anthony Dunlap
Music: Oliver Richmeier
Screenshots



Review In Kind
We are always looking to improve what we are doing. As such, please give as honest feedback as possible. Whether we like what you have to say about our game or not, we always come by and look at your game as well. We appreciate all the feedback that you can give.
Special Note About Mac and Linux
The Mac and Linux (Not Yet Available) build have not been tested by us. We have trusted that Unity just works...
Ratings
| Overall | 566th | 3.776⭐ | 31🧑⚖️ |
| Fun | 848th | 3.5⭐ | 31🧑⚖️ |
| Innovation | 90th | 4.069⭐ | 31🧑⚖️ |
| Theme | 2107th | 3.121⭐ | 31🧑⚖️ |
| Graphics | 1116th | 3.707⭐ | 31🧑⚖️ |
| Audio | 902th | 3.345⭐ | 31🧑⚖️ |
| Mood | 894th | 3.569⭐ | 31🧑⚖️ |
| Given | 24🗳️ | 31🗨️ |
The soundtrack is cool and like how you used a panning to associate stereo effect with two side. Nice mechanic for the simple platforming game!
@pixel-error Thanks for the feedback!
@altruism Glad you enjoyed it!
@jacobwing Thanks for playing. We connected to the theme by having two characters that have to both survive, but your point is well taken. Thanks for the feedback!
@undead-aubergine Thanks for testing and the feedback. We developed the game and still have that problem at times. It was designed to be a part of the challenge. We toyed with the idea of switching the controls if your gun was on the other side, but ultimately decided that might add to the confusion. (It would be very easy to do in Unity, so maybe that could be an option?)
I was confused by the doors in the game. I thought I had gone through them to progress, but then later I could not interact. Maybe I just misremembered. There was a moment on the 3rd level where I should have gone up, but I went down and I was a little disoriented. I think that is one thing about the game that the novel idea sacrifices. You don't have a lot of visibility into where you were because you only have half the screen to see the stage.
I liked that you gave the character several points of HP. I think getting hit could have felt more devastating though. Like some animation, screen shake, color changes, sound effects - whatever. Just a little jolt in that moment would make it a little more intense.
Overall great concept and execution. 4/5!
It's a very clean, tight platformer. the pacing is fantastic. The introduction of new mechanics keep each new level fresh.
There is sound and a fitting soundtrack.
This game is a real gem! I wasn't expecting to enjoy this one as much as I did!
There are some bs Multi Damage parts that where frustrating to play through though. I like the gameplay and design overall quite a bit.
Otherwise outstanding effort.
As tips: the movement feels very floaty, because of the long acceleration/deceleration and low gravity. If you want to make your platformer feel snappier, consider tuning variables like that.