Fire Keeper by Darenn

[raw]
made by Darenn for Ludum Dare 46 (JAM)

Collect fire wisps and feed the fire before it dies. Keep the fire alive during 5 minutes to win. Use the arrows to move around. Use space to feed the fire when near it.

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Special congrats for Cyril, Aurélien and Pauline, who did their first game jam, they can be proud!

Made by :

Damien Clergeaud - Programmer

Darenn Keller - Game Designer

Cyril Danon - Game Designer

Aurélien Lainé - Game Designer

Pauline Ledu - 2D Artist/Animator

Ratings

Overall 1089th 3.55⭐ 32🧑‍⚖️
Fun 884th 3.483⭐ 32🧑‍⚖️
Innovation 1793th 2.983⭐ 32🧑‍⚖️
Theme 700th 3.9⭐ 32🧑‍⚖️
Graphics 735th 3.95⭐ 32🧑‍⚖️
Audio 1487th 2.571⭐ 30🧑‍⚖️
Humor 1697th 2.4⭐ 27🧑‍⚖️
Mood 1189th 3.414⭐ 31🧑‍⚖️
Given 25🗳️ 31🗨️

Feedback

goblinkingmatt
21. Apr 2020 · 09:23 UTC
Superb little game. Gameplay is simple yet challenging. The sprites are fantastic! Fits the theme of the comp perfectly.
The audio clip when taking damage was a little jarring, but apart from that everything was great. Good job :)
Robert Li
21. Apr 2020 · 09:25 UTC
I think there could be more punishment for colliding with a water ball. every time I touch a water ball, it doesn't seem to change much of my general gameplay, just a sound effect and a push back and that's it
Maksym
21. Apr 2020 · 09:27 UTC
Very good entry. I liked the mood and the kind of bullet hell gameplay. A little bit too much of camera shaking (but it's subjective I guess). Very solid game. Good job.
LykaWolfie
21. Apr 2020 · 09:34 UTC
Nice game! The visuals and the overall mood of the game is excellent. I love the gameplay as well.

As an earlier tester said, the sound effect was kind of out of place and I kinda wish there were invincibility frames after getting hit. The violent screen shake and lack of invincible frames could lead to combos until death. Also what do altars do?
FancyReckless
21. Apr 2020 · 10:34 UTC
Pros:
- Lots of gameplay features
- Gameplay isn't superficially tied to theme, it feels like it fits naturally
- Graphics and sounds feel unique
- Not many bugs for a jam

Cons:
- Sometimes I can't press space when it says I can. nearly lost because could not transfer fire
- Minor collision bugs

Overall this feels like complete game, which isn't common for gamejam games. It has dynamic enemies, static enemies, spikes, bonus structures, different ways to get fire and pretty polished gameplay. It does not have award winning inovations, but it's also not a remake of some old game as far as I know.
Maka
21. Apr 2020 · 13:06 UTC
Good game! It's beautiful and the animation is very fluid. Nice job
pixelstuff
21. Apr 2020 · 13:43 UTC
Super fun and the exploration is really interesting. I am lost myself a few time.
Great game.
Kemsou
21. Apr 2020 · 15:09 UTC
The game was fun ! it was really cool to take risks and explore further.
being ejected when you take damage is pretty funny too x)
And the art was cute (as my girlfriend said ^^)
gregoire_d
21. Apr 2020 · 17:32 UTC
Good entry, maybe you should just fix some spatial audio issues, and also space let you transfer your amber just once
theblackfrog
21. Apr 2020 · 18:03 UTC
Very nicely done. I love how smooth the game is.
Draelent
21. Apr 2020 · 20:02 UTC
Great atmosphere, would have been even nicer with additional sounds. A bit hard to understand the hitbox sometimes but the difficulty is not too high in fact. A nice piece of art.
SnowToast
21. Apr 2020 · 21:26 UTC
Great atmo and I love the character art. The puzzle/hazards were fun to navigate. It would be great to be able to deposit all embers at once. Nice entry!
SlimBun
23. Apr 2020 · 23:04 UTC
Very cool game. Even tho it is not balanced (the game is too hard). Shooting will make the game a lot better
LaVeilleuseGraphique
27. Apr 2020 · 16:42 UTC
The smoke FX lighten walls and I struggle figuring out that I had to bypass them.
Anyway, I did like the art and the concept. It's poetic :)