The Uncertainty Principle by radmars
The Uncertainty Principle!
You awaken on a strange spaceship! Try and find a way out of this horrible nightmare~ Make your choices, or choose BOTH! Splitting the timeline can be dangerous, but saves precious time.
Note: audio may be a bit weird on Firefox, so if you're having issues, try Chrome.
controls:
a / left => choose the left option
d / right => choose the right option
both directions => choose both (split timeline)
team radmars
codin: adhesion, brendo, emarcotte, roushey
artin: brendo, roushey, steakzzz
music: adhesion
story: brendo
You awaken on a strange spaceship! Try and find a way out of this horrible nightmare~ Make your choices, or choose BOTH! Splitting the timeline can be dangerous, but saves precious time.
Note: audio may be a bit weird on Firefox, so if you're having issues, try Chrome.
controls:
a / left => choose the left option
d / right => choose the right option
both directions => choose both (split timeline)
team radmars
codin: adhesion, brendo, emarcotte, roushey
artin: brendo, roushey, steakzzz
music: adhesion
story: brendo
| Web | http://radmars.com/TUP/submission/ |
| Source | https://github.com/radmars/ld34 |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=18627 |
Ratings
| Coolness | 87% | 2 |
| Overall(Jam) | 3.70 | 189 |
| Audio(Jam) | 3.67 | 164 |
| Fun(Jam) | 3.43 | 304 |
| Graphics(Jam) | 4.13 | 153 |
| Humor(Jam) | 3.08 | 287 |
| Innovation(Jam) | 3.52 | 240 |
| Mood(Jam) | 4.00 | 70 |
| Theme(Jam) | 3.93 | 284 |
One thing though. I seem to be able to win by just splitting the timeline constantly. I'm sure this is not intended, because it would trivialize gameplay.
Great idea, nice execution and the art is absolute gorgeous.
Good job!
You're rocking every LD, that's incredible.
One of the best entry for me!
And i won in confusion :)
Great effort with hand made draws and atmosphere !
One of my favourites so far for sure, keep it up guys :)
Also liked the art in this one. Still some transitions between screens would have been nice, so that observers also see what choice has been made.
Take this to the next level in post-jam development and have the timelines influence each other somehow, that would make for some great puzzles.
Nice work with audio too! It helps set up some nice mood! :)