Pollinate by Adam Konig
Play as a little bee with an even little-er bucket to pollinate and water your flowers. Make endless combinations of colors and grow your garden! Relax in this serene environment, where all you have to do is keep your garden alive and enjoy the scenery. Have a rest on the ground, go sit on the fence, make some new flowers, or take a bath in the well. The bees are dying at an alarming rate and only you can save them (IRL, not in the game. There's only 1 bee in the game).





Ratings
| Overall | 97th | 3.946⭐ | 30🧑⚖️ |
| Fun | 265th | 3.625⭐ | 30🧑⚖️ |
| Innovation | 92th | 3.982⭐ | 30🧑⚖️ |
| Theme | 919th | 3.093⭐ | 29🧑⚖️ |
| Graphics | 37th | 4.389⭐ | 29🧑⚖️ |
| Audio | 30th | 4.093⭐ | 29🧑⚖️ |
| Humor | 657th | 2.447⭐ | 21🧑⚖️ |
| Mood | 10th | 4.393⭐ | 30🧑⚖️ |
| Given | 25🗳️ | 30🗨️ |
The game looks really cool though!!

Super impressive for a compo entry too. Well done!
I agree with the lifespan of the pollen as mentioned above. and it would be nice if the well was a solid object so you couldn't fly through the roof or maybe the bee couldn't dunk under water for too long.
I'd just like to also say the music was so lovely and peaceful.
All in all it was a really pleasant game to play. :) x
I appreciate the simplicity and the charm. I wasn't massively fond of the controls, but such little time in the JAM, it's understandable. Overall, I really enjoyed it. :smile:
Thanks for sharing your game!
The only bit of constructive criticism that comes to mind is that the web build had a some performance issues once my score got to ~80k and had almost filled up the available land. I'm not sure if webGL supports this but I would look into GPU instancing as a potential fix for future LDs.
I am wondering how you got that nice sky glow effect, I might take a peek at your source code tomorrow :)
The little tutorial at the beginning is a nice touch too.
Anything else I can say others have already said! Great job!
I think the only thing that would have improved the experience for me would have been if there were multiple levels (progressively bigger gardens, or something like that). I feel like I didn't really get a handle on how cross-pollination was working right away, and trying out a few different approaches on some small gardens would have helped me understand the score system better.
Graphics are a bit too shiny to me but really nice. Sound design accompanies the mechanics quite perfectly and the overall feels very polished and complete. The only problem i had is a performance issue when there are too many flowers on screen (despite having a heavy config). Maybe it's only in the browser version, I didn't test it on downloadable versions. Anyway this wasn't a game breaking problem.
Although the theme doesn't really appear in the mechanic of the game, the way you use it to deliver a message is moving.
Very nice jam production =)
The graphics are beautiful: I have absolutely no idea how you made everything it 48 hours. The music helps make the game as relaxing as you intended it to be. The camera work really helps, particularly when watering the flowers. The tutorial is helpful without being jarring. Honestly, it all just works together to achieve something pretty unique for a game jam.
Areas for improvement:
Not much. The turn controls feel a little floaty-- slightly more precision there could help navigation. It might be worth removing the point system-- it breaks the immersion a bit and doesn't really contribute to the mood you're going for. Some framerate issues, but that speaks more to the scope of your game than anything else.
Overall:
Really fantastic, super relaxing game. Absolutely incredible for 48 hours!
I thought I was done, and then I spent more time with it trying to create a smoother gradient between a red and blue flower.

The graphics, gameplay, and sound all created a very peaceful and moody entry, really well done!
The little bee carrying a bucket that's 3 times its size, diligently working on bringing life to this initially barren garden, is just super cute. :D
I wanted it to succeed on its quest, so I didn't stop until the entire garden was covered in flowers:

I probably missed some poor little saplings hidden beneath somewhere, but couldn't find any anymore. :(
The music and sounds, while simple, do their job perfectly. It wouldn't have been nearly the same without. The whole package feels really polished for a 48h game. The change in camera perspective when watering and the overview mode to see the entire garden are nice details.
Looks good! Feels good! Mood is a 5/5! Congratulations for an overall great jam entry! :v: