Copperoute by sunnray
Feed the monster with the supplies that provides its twin!
To do it, build a web, that connects one monster with another. When you are ready, press Enter and the food will be sent.
Nodes of your web are spiders and fireflies.
Spiders can make 4 connections. Fireflies can make only 2, but they will eat any piece of food that comes through them.
This is helpful, because the monster wants only the best, golden food! The red pieces are yucky and need to be get rid of with the help of fireflies.
The other thing to keep in mind is that the food will be sent using the shortest path to the monster possible.
Controls
LMB to move nodes OR create connections (press one of the 2 buttons to change the behavior);
RMB to delete node OR delete connection;
Press Enter to finalize web and see the result.
Tools
GMS 1.4, Aseprite, FL Studio, Bfxr.
| Youtube | https://sunnray.itch.io/copperoute |
| Youtube | https://drive.google.com/open?id=1YlJ6RMivD9hBXHdn1V6OguzH19yU-XIq |
| Original URL | https://ldjam.com/events/ludum-dare/46/copperoute |
Ratings
| Overall | 1922th | 3.183⭐ | 32🧑⚖️ |
| Fun | 2120th | 2.821⭐ | 30🧑⚖️ |
| Innovation | 760th | 3.517⭐ | 31🧑⚖️ |
| Theme | 1993th | 3.233⭐ | 32🧑⚖️ |
| Graphics | 1252th | 3.613⭐ | 33🧑⚖️ |
| Audio | 380th | 3.776⭐ | 31🧑⚖️ |
| Humor | 1744th | 2.36⭐ | 27🧑⚖️ |
| Mood | 781th | 3.635⭐ | 28🧑⚖️ |
| Given | 31🗳️ | 30🗨️ |
I had a bit of a hard time understanding how the game works, and I couldn't get to the feeding part though. Good job @sunnray , very impressive for 1 person! :smile_cat:
I downloaded, opened, tried, failed, read the description, tried some connection and nothing worked :cry:
It's beautiful and with a nice bgm. But I found very hard to understand.
(Lazy King - https://leonmff.itch.io/lazy-king)
Overall, with these fixes accounted for, you would have a pretty good game. Good job!
Even if explaining it through text is too much, you should've added "tutorial" levels and introduced the mechanics gradually. There should've been prebuilt networks with fixed nodes/connections which you had to complete, so you could observe how an erroneous network fails, then just had to add your own little tweaks to make it work. Only THEN, after you've grasped those mechanics, should it let you start with an empty field.
Anyways, I sort of get what you were going for, and it might work if only it were properly conveyed, slowly enough, and without rushing through levels which the player hasn't solved through their understanding of the game but out of sheer luck.